The Future of Betting Sites Not on GamStop

Hello, fellow gambling enthusiasts! It’s your trusted casino and betting content writer, Patrick McGuinness, here to explore the fascinating world of betting sites not on GamStop https://independentcasinos.net/ and what the future might hold for this ever-evolving industry. As someone who has spent countless hours researching and analyzing the latest trends and developments in online gambling, I’m excited to share my insights with you.

The Rise of Non-GamStop Betting Sites

First, let’s take a moment to understand the significance of betting sites not on GamStop. For those unfamiliar with the term, GamStop is a self-exclusion program designed to help UK players manage their online gambling activities. By registering with GamStop, players can voluntarily block themselves from accessing all UK-licensed gambling sites for a set period.

However, not all betting sites are part of the GamStop program. These non-GamStop betting sites offer an alternative for players looking for more flexibility, variety, and in some cases, less restrictive measures. As the demand for these platforms continues to grow, it’s clear that they will play a significant role in shaping the future of online betting.

Embracing Emerging Technologies

1. Cryptocurrency Integration

One of the most exciting developments in the world of non-GamStop betting sites is the growing adoption of cryptocurrencies. Digital currencies like Bitcoin, Ethereum, and Litecoin offer players a secure, fast, and often anonymous way to deposit and withdraw funds.

As more players become familiar with cryptocurrencies and their advantages, we can expect to see a surge in betting sites not on GamStop that accept these payment methods. This integration will not only provide players with greater financial flexibility but also open up new opportunities for operators to expand their reach and tap into tech-savvy audiences.

2. Virtual Reality and Augmented Reality

Another technological frontier that betting sites not on GamStop are likely to explore is virtual reality (VR) and augmented reality (AR). Imagine being transported to a virtual casino floor where you can interact with other players, place bets on realistic 3D representations of sports events, or even participate in live dealer games hosted by AI-powered avatars.

While still in its early stages, the potential for VR and AR in the online betting industry is immense. As these technologies become more accessible and affordable, non-GamStop betting sites that embrace these innovations will be well-positioned to offer players a truly immersive and engaging gambling experience.

Expanding Game Variety

1. Esports Betting

Esports, or competitive video gaming, has exploded in popularity in recent years, attracting millions of viewers and generating billions of dollars in revenue. As this industry continues to grow, betting sites not on GamStop are taking notice and beginning to offer esports betting markets.

From popular titles like League of Legends and Counter-Strike: Global Offensive to up-and-coming games, esports betting presents a massive opportunity for non-GamStop sites to diversify their offerings and attract a younger, tech-savvy audience. Expect to see more platforms partner with esports organizations, sponsor tournaments, and develop dedicated esports betting sections in the coming years.

2. Virtual Sports and Fantasy Leagues

Another area where betting sites not on GamStop are likely to expand is virtual sports and fantasy leagues. Virtual sports involve computer-generated simulations of sporting events, allowing players to bet on the outcomes 24/7. As the technology behind these simulations becomes more sophisticated and realistic, the appeal of virtual sports betting will only continue to grow.

Fantasy leagues, on the other hand, allow players to create their own virtual teams composed of real athletes and compete against other players based on the statistical performance of those athletes. By offering fantasy leagues for a wide range of sports, non-GamStop betting sites can tap into the growing popularity of this format and provide players with a more engaging and interactive betting experience.

Enhancing User Experience

1. Personalization and AI Integration

As the online betting landscape becomes increasingly competitive, betting sites not on GamStop will need to focus on delivering a superior user experience to stand out from the crowd. One way they can achieve this is through personalization and the integration of artificial intelligence (AI) technologies.

By leveraging AI algorithms and machine learning, non-GamStop betting sites can analyze player behavior, preferences, and betting patterns to offer tailored recommendations, promotions, and content. This personalized approach will not only enhance the overall user experience but also foster greater player loyalty and engagement.

2. Mobile-First Design and Instant Play

With the majority of online betting now taking place on mobile devices, it’s crucial for betting sites not on GamStop to prioritize mobile-first design and instant play capabilities. This means developing responsive, intuitive interfaces that seamlessly adapt to different screen sizes and allow players to access their favorite games and betting markets with just a few taps.

Instant play technology, which enables players to enjoy games directly in their web browsers without the need for downloads or installations, will also become increasingly important. By offering a smooth, hassle-free mobile betting experience, non-GamStop sites can cater to the growing demand for on-the-go gambling and attract a wider audience.

Navigating Regulatory Challenges

1. Licensing and Compliance

As the online betting industry continues to evolve, betting sites not on GamStop will need to navigate an increasingly complex regulatory landscape. While these sites may not be subject to the same strict regulations as UK-licensed operators, they still need to ensure that they hold valid licenses from reputable authorities and comply with the laws and guidelines of the jurisdictions they serve.

This may involve obtaining multiple licenses, implementing robust age and identity verification processes, and adhering to responsible gambling practices. As regulators around the world continue to focus on player protection and fairness, non-GamStop betting sites that prioritize compliance and transparency will be better positioned to thrive in the long run.

2. Responsible Gambling Measures

In addition to licensing and compliance, responsible gambling will remain a top priority for betting sites not on GamStop. As the industry grows and attracts more players, it’s essential for these platforms to implement effective measures to prevent problem gambling and protect vulnerable individuals.

This may include offering self-assessment tools, setting deposit and loss limits, providing links to support organizations, and promoting responsible gambling education. By taking a proactive approach to responsible gambling, non-GamStop betting sites can demonstrate their commitment to player well-being and build trust with their customers.

The Future is Bright

As we look ahead, the future of betting sites not on GamStop is filled with exciting possibilities and challenges. By embracing emerging technologies, expanding game variety, enhancing user experience, and navigating regulatory challenges, these platforms have the potential to revolutionize the online betting landscape and offer players a truly unparalleled gambling experience.

Of course, with great opportunity comes great responsibility. As the industry evolves, it will be crucial for non-GamStop betting sites to prioritize player safety, responsible gambling, and compliance with regulatory requirements. By striking the right balance between innovation and responsibility, these platforms can build a sustainable future that benefits both operators and players alike.

As a passionate observer of this ever-changing industry, I, Patrick McGuinness, can’t wait to see what the future holds for betting sites not on GamStop. With rapid advancements in technology, shifting player preferences, and an increasingly global market, the possibilities are truly endless.

So, whether you’re a seasoned bettor or a curious newcomer, keep an eye on these exciting developments and get ready to experience the future of online betting. The world of non-GamStop betting sites is set to take you on a thrilling ride, and I’ll be here to guide you every step of the way.

The new modification for Starfield corrects faded and dull colors in the game

Yesterday PureDark has released a useful mod for the last role -playing game from Bethesda, adding support to NVIDIA DLSS 2 and Intel Xess. And today Fadingsignal Moder has released another mod for Starfield, correcting problems with faded and dull colors in the game

As Modder noted, this mod removes color filters from the game, making colors more evenly neutral with deeper black color. It should also be noted that this is not a preshet Reshade, since it uses his own textures of the game. In addition, it does not affect the work of such filters.

Below you will also find several screenshots demonstrating improved visual effects. As you can see, Starfield now has more pleasant levels of black color, and no longer looks blurry.

The first time I see that this picture has improved from the fact that the filter is removed .. TOOOOD, how could it be .. disgrace

Exactly. I don’t understand how this could not be seen?

The game was specially done so that the moderators had something to do.

This is called to give the picture a little soul, cinema, atmosphere, you can call it differently. Yes, not all games are contrasting, where you can see everything, etc.D. Here they removed the nebula and color, it turned out the feeling of horror. And Starfield is not like that.

The original is better

I personally simply twisted the digital intensity in Nvidia, a little contrast and also became buzz.

When a mod makes a game interesting – write, call!

I don’t know, I like. Yes, a game with shortcomings, undoubtedly. But I expected to get Folych in space, and received it. I don’t like it, I just play. Of course it infuriates that a lot on fast tracks and loads, but since they do not take much time. In most cases, no more than 3 seconds. Well, optimization of course rubbish. In addition, there were no full -fledged RPGs in space for a long time. I don’t know why the games did not love so, apart from the optimization of course

Full RPG and Starfield = two incompatible things .

Action-RPG, I will correct. Nevertheless, there were no such large games in space, with decent freedom of action and in the Action-RPG genre, really for a long time. And at least look through, but this is a fact

The last and only game over the past 10 years, this is but Maine Sky, who is even worse than Starfield.

Than you surprised her so?)

ahaha, you can create new emoji for example for a discord)

Your huge gun

Ahaha, really rye)

Oh yes, what a chic flat tile. I didn’t play and is unlikely to be able, but what about the paralax, the gazebo learned to use it? Although because I see here even normal are not very used

Immediately remembered RE5 with his terrible green filter.

Eh Borka Vorontsov. nostalgia.

This chip was such, associated with slow growth in iron power and, as a result, emphasis in technology. For example, it was not a problem to make Folych 3 with an excellent picture without a filter, but then it would almost not differ from the 4th. In the Starfield, the picture was killed in order to sell the game like Skyrim later 3 times.

Such filters were quite good poverty graphics, plus also adds the effect of discharge. And RE5 was almost called by the nonsense of that time.

Great, green fog just infuriates. 2nd day, and modern once again polish the project for developers.

Moders have straight hands than developers))

Lord, the crisis and fire edge is straight top top in comparison with this Aries.There is graphics, that the world, that they are!And there is nothing, even the plot. It is difficult to compare this game in general with something, even with Folych it can only be compared in the fact that on one engine.All

Gogles. Most of all, the permanent loads were disappointed. Loading – loading, flew into space – loading, flew onto the planet – loading, landed on the planet – loading, got out of the ship – loading, and t.D.

I agree, in the same Assassin’s Creed graphics and optimization are better, there are still much less download.

agree. Tetris gives 12,000 FPS (with restriction) and here only 200. bad game.

So the load lasts a second- two, they are practically not noticeable

It seems to me that the game is complete G, since Skyrim has not changed anything, not for you a cat of scenes, nothing resembles a cheap copy of the masses of the Esteus at this schedule is much worse and inhibits

Apparently for a long time I did not play the effect in the masses to claim that the graphics are worse. And the effect is similar only to the system of movement to the planet and the fact that space is more

And since the time of Skyrim, there have been no games. Oops – So, figure out. As for the IFR – finally do not even start – it was the bottom of the Nakarte and remained for lonely jerking off*in.

where it is worse, if I have a 900r Starfield on the minimum wings just at the level of the masses of the effect on the ultras?

Now the game began to resemble Fallout 4 even more.

where are those young schools who were spitting from Baldur and waited "hit" 100/10 Anquestyle?)))

Both games can be described so

Those who are pouring on Baldur and fan from underflow and cybersnae 2077, there is no right to evaluate something)

Handsome, at least someone appreciated the game I take off the hat God grant you health

Your opinion is very important for us, especially about any rights.

Children are prohibited to evaluate this fact

Oh how good, otherwise it is already annoying that everything merges under gray, especially morons with machine guns on checkpoints and on the planet)

It seems to me that someone from the leadership, such as Todd Howard is in Befesda, otherwise why do they shove the green filter everywhere I do not understand

Just sell the Starfield for everyone 3 times. First with a 100% filter, then with 50% of the filter and new shadeers, then with even more new shadeers of lighting and without an enraging filter))

This is called artist Chois to give cinema to the picture.

A good excuse for color blinds, I will remember

What does the daltons have to do with it.

Daltonic here are you if you twist colors and gamut ! That is, you do not see flowers from the word at all)))

Yeah, only from this the game does not cease to be boring.

I liked Skyrim them Fallout 4, but this game is just wild feces.

Here many have already tried and threw. There are many problems. The most annoying ones are the lack of optimizon, a weak, old, horseradish modified engine with constant loading of scanty locations, extremely small settings of locations, a weak, uninteresting plot (for now), lack of transport on planets (ahtung)!, moving in space for checkmarks, while everything is in terms of gameplay very confused. AI – partners in the doorway quickly retreat to the side, but one and a half cripples – "Enemies" – the defense wrap is absolutely unable. In general – three points on a five -point. Given that this was the eminent studio with a huge budget – 3-. But, you need to understand, the assessment is still preliminary.

Optimization seems to be not bad. There were games with much more terrible. And so, you can play:

Answer me. Who are these people that protect this game? Why do they do it?

This year I do not remember the game with a worst optimization than in Starfield. I have 12700KF, 4070 Ti, 32 GB RAM, FullHD and the game is 50-100 FPS and constantly jumps, this is not a good optimization, this is terrible optimization, once again the developers simply threw it through one device, my expensive computer and showed that the bottom has not yet been penetrated, after such games all desire to buy iron disappears.

It remains to release a mod that adds an interesting plot, and complete optimization.

This is on the moon and then the player falls into the city and there everything begins to pistu and put a mod on the fading of flowers;))

So this is that in the game itself? I thought the computer has nothing to do and the settings of graphics do this.. And this is in the game itself, the mod needs.

The filter is such in any settings, yes. Type under "atmosphere". But, many did not go, including me, which is not surprising. Excessive brightness too – not very. Therefore, we will see.

The game now only looks better.

I hope to change the 6th number of gems and this filter will make an optional.

Tested – heaven and earth, it became 1000 times better than it was, to put it

That it’s not a game everywhere shove these filters pale that spoil the quality of flowers and correction and you cannot remove them. What in Cyberpank what’s in Hogvards what is here. Why is it incomprehensible only worse do these green filters terrible

Find out why there is a color corrier and tinting in films and answer your questions.

That they exist, everyone knows. There are simply cases of abuse of this, as in this game. Shader fruits, as a simple and in Starfield, is designed to quickly hide the readings. In particular, dimming well hides the distant plan, drawing, angularity, contrast of textures, imperfection/lack of reflections, lighting/light, etc. This trick still works and is used and more precisely like a trick. And in a fact, it was time to shove the core of their twenty-year-old engine for a long time, which, apparently, did not do it at all. Judging by the game, the emphasis was in the creation of a bunch of rubbish for grainders and marketing. Even the main plot is not felt.. The graphics, by the way, is far from the weakest side of this game, as it turned out.

What is the mod for Cyberpunk 2077 and for Hogwarts Legacy? To remove these filters terrible about which you write, you can throw off the LS links?

For Hogwards, go to files to PG and find them for cyber is full of mods for color fiber and filters.

This is someone who decided at some stage, and let’s add a vibe-green filter, it will look great. Great?

The first mod I set. I also enjoyed ICONSORTAGS, but it requires localization in the future and it will clearly not come out soon.

I’ll wait a couple of modifications, you can minus, I will not be offended

It became even more pleasant to look

It remains only to wait for the fashion for optimization

I haven’t played yet, I’m waiting on September 6th, tell me, really such a tangible difference after the fashion? Who has already set it up?

For Dank Dangonov, all kinds of mines, Basements – this mod – Mast Hev. For cloudless, well -lit, bright, bright locations – Lil Bit mach that mash.)

We need to wait a little more, maybe a month at least)) and I think it will be great with the game – both the English translation and the most necessary. )

Todd will now take a closer look at mods and in the future will release a paid updates that includes these mods))) we know. "Buy Starfield")))

The gazebo has one option to get out!It is to fasten online and completely drain the source code of the game to models!So at least interesting missions will appear and not only. In another way, alas in no way!

The sources would be useful (for a script of an extender), but not obligatory. The engine is completely open with the official editor – Creation Kit. Mods that are made under Skyrim and Fole completely "native", The capabilities of models are the same as the developers themselves, with small exceptions. Well, I did not see, after watching several streams, from which the gazebo should be twisted there. The game is more than foul and skyrim, new "world", It will be no less to play it, and there will be more to be able to be under it, in my opinion. In general, I got everything, even buy the game with a gift, I really look forward to the new CreationKit and updates the rest of the tools, and I also wait for when Kinggath will finish Sims2 to saw and take up the Starfield.

Starfield 76. And what, okay. Satu it to Toda.

Here, at such settings with a mod, the game immerses perfectly in itself, as in Cyberpanka, a very important role is played by atfosphere in these games, this is possible only thanks to a powerful gland, so as not to swim in soap at 30fps

The fact is, even with powerful iron according to the Starfield graphics, it will not come close to Cyberpan

Because the engine is 20 years old

And the Unreal Engine engine is already 25 years old!)

To the fact that for example, I was not so impressed by me at the first passage on RX 580, as with repeated RTX 3060TI and Starfield has a little more fluent in the graphics and optimization so -so. But the picture is still good

Now compare Arkham Knight and Starfield. ANRAL is not at least stomping these 25 years

On the console you can put mods or such a function has not been brought?

If only as in Skyrim will be for real and free approved by the rash, but they turn off Achivka, unless of course this was changed

The classic since the time of the third folch, where it was also necessary to remove the vomit filter.

In Skyrim, such a mod would not have prevented either, and in Teso

It is solved by installation/tuning/sosets – ENB/ResHade.

Well, there are also some mods on the nexus (perhaps here) for visual.

Boring game, terrible. I have played for 3 days, wildly boring, everything is monotonous, to run to the avantosts on foot along a dull desert area, while the schedule of the times of the 2000s, the whole eye cuts. Fighting animations, wooden NPS.. The avant -aposts to clean why? There is nothing to look for them..One first -aid kit.. I don’t like. I ran a plot, ran..Go there collect a magical piece from the fur, go there to gather the same chick, find this piece there.. nonsense. I don’t like the game.
I don’t like it with an old engine, I don’t like that you can’t fly around the planet, I don’t like that the animation is crooked, I don’t like that just tons of loading screens, I seemed to teleport 10 years ago at the time of Skyrim, they don’t do it now, I don’t like it, not That game that I expected. Garbage.

I will give an example of the advance, the beginning of the game, the first post, pay attention to the first building, you go, there are a laboratory, there are some mutants in the sausages, you see a huge broken flask some traces of scratches on the walls, chopped blood traces, and corpses of scientists. And I think so.."O..Here the campaign inside the boss will be a mutant, he probably got out, killed everyone and somewhere inside there in the lab".. and what do you think. n and ch e g o, one NPS..I killed, ran on an empty lok, went out. The question of why then designers draw all this in locations? What is the meaning then from that? The main thing is all at Loka gives hints of a mutant, along the entire base of corpses, traces of claws..Well, everything says "There is a monster". but in real life there is nothing!
You just try not to run headlong, but to stop and consider the overall design of the location. And you will see that this is all a dummy.. As if the design says one, but in reality it is not there.

As a result, this is the whole design topic of advanposts is just a gallest decoration.
Now, if they added a bos, for example, in the depths of a base like his lair.. Was..This is what I understand..The logic of the map would be disclosed, and there the NPS which must be saved from the boss..
And so this is just another empty loka with bots, which eventually ends with nothing.. You won’t find any super-armed forces, nor superbrones, nor a miracle of a little thing, nor experience from the murder of a superboss . Nothing.. just entered, killed, went out. For what?.
After 3 days of this monotony, you understand that complete garbage.
I thought the plot will drag..So the plot does not add.. I don’t like the game.

According to the Director General of Nightdive Studios, the System Shock remake had “problem development”

Nightdive Studios General Director Stephen Kick recently spoke in an interview with Gamesindustry, telling the hopes related to the new System Shock remake, and about the problems that he encountered during the development period. As expected originally by the number of delays, the new remake led to numerous problems in the development that the studio has encountered for several years. Nevertheless, the preliminary reception turned out to be fruitful for this game, which forced the general director to lay great hopes on it.

The development of the System Shock remake was not easy, but the preliminary reception was positive. Even if the team decides to focus on remasters after System Shock, this does not mean that the company reduces its ambitions.

Moreover, in the interview, the recent merger of Atari and what this means for the System Shock series and the entire studio as a whole is considered in detail. The main problem that the remake was faced with was financing and the project scale for developers from Nightdive, which delivered a lot of trouble for the team for many years. Despite all the previous problems that the game faced, the future of the System Shock franchise seems lighter.

Say hypothetically, we would have to make another game. This would probably take a quarter of time from what we spent on System Shock. And I hope a quarter of the budget.

The interview also talks about the process of teaching teams; Thanks to the experience gained, future projects with a similar budget and scale will be developed much faster. Nightdive Studios General Director Stephen Kick claims that the acquisition will not affect current projects, since Atari will allow them to finalize the formula of old -school fps in the future.

The acquisition of Atari has nothing to do with our general course. Most of all this will depend on the success of System Shock. Depending on how successful it will be, we will decide whether it is worth doing another remake of this scale.

It is safe to say that the general director does not call any negative consequences from the transaction with Atari. It also means that the release of the System Shock remake will go according to plan, and nothing will change the road map of the project. As Kick has already said, the success of the game will become a turning point for an alluring studio.

The wording in the interview also emphasizes that remakes of the same scale as System Shock may appear if sales meet the expectations of the studio. Recent hints say that Nightdive is making every effort to release five games this year. In addition, an official announcement of many of its new games is planned, which further confirms the prospect.

In fact, we have several announcements. I would like to share them with you, but this will leave this question in the past. We are working on a bunch of really little-known FPS-games of the 1990s that will surprise many people. In particular, one of them will make people think: "What the hell is it, such?".

System Shock remake has been in development for a long time. However, the expectation ended, and the game will be released in three weeks. It will be released on May 30, 2023 for Windows, Linux, MacOS, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X and Series S.

The fan project of Hota based on heroes 3 received large -scale update

Developers Heroes 3: Hota presented a large -scale update of their project – a long -awaited city called a factory.

In addition to the factory, a campaign dedicated to her, a huge amount of graphics, audio and video, new game mechanics, countless lines, large and small innovations also appeared in the game.

The main innovations:
● added a new city and a factory faction, including new heroes, creatures and their external dwellings.
● Added a new campaign "Born in fire" with advanced gradation of complexity. In it you have to show all your skills in order to help the formation of a factory in the world of heroes.
● Added campaign editor and user support, new background and regions maps for campaigns.

The journey continues. Jadam is waiting!

Glory to want. Eternal memory to Pikolan.

Interview with him 4 years ago.

And about this castle I heard about 10 years ago and did not think that they would embody it for so long.

It’s a pity the author of the project did not live to the release

Go nuts, young..

Here is a real game, after so many years it is still relevant and not the ndy tryshak which all of us are so pampering under the guise

This is called the duckling effect. Many and on "dandy" defend absolutely broken and crooked games. Just because they did not have others.

This is called everything its time, but some projects are ahead of it and remain relevant … And to release the tuture now under the guise of retro, then a minimum is stupid and except by stressing the client on the loot, this can be called not censored

I’m not talking about now. And then for Fulprais

This is not an effect "duckling" And close. This is a legendary game made with souls and, all this good is multiplied by nostalgia. And, the effect of the duckling is about hamsters and donate, mobile milking. Specifically, confused, you.

The jokes are over, the factory came out. No wonder the computer updated.

Nooo, do not tighten) I want to live and do something else and play games . Not the game

Meanwhile, Heroes 3 Era and her fashion:

This is what kind of Chinese Trehak?

Duc, this era, this notorious and her Yetyubovsko is known the Sitovsky semi -squeezer, a half -scammer, who monetized this era for a grandmother for a long time – not a good time. T.e. There, of course, not everything is so bad, but comparing with Hota is not quite appropriate. Even VCDMI, or what is it – and then, not a cake. Khota was most attracted to the connoisseurs of the heroes.

Xs what are you talking about, went to them – downloaded everything for free.
Hota, as for me, is as stuffy as possible, without settings, without mods, with a new stuffy castle only – where the ballista is renamed the gun

Kheh, well, it tastes and color. What is free, Ento yes, if you downloaded on their Wog Era website, then you better check for a virus. They used to be waved, they say hacker tools were used, but as for me – such excuses do not stamp. Games for this hundred years at lunch, everything is already ahead and across it and broken. And in their Loncerer, Back in Ze Dase was something tokma. Now I will not say. About Hota – on it, tournaments are playing a grid, millions of people. This is precisely for this she is so balanced, somewhat even "stuffy", Yes. About "Ballista is renamed the gun" – Well, figure out the question. I have two well -made new cities, two companies and a lot more. In principle, today there is nothing better than. Ask the fans, find out the champions and just great players, connoisseurs of heroes. A, era, purely fan a bunch of united mods. Yes, there is something to see there, but all this is very quickly tired. Yes, and they also have heavenly things. Type of donate functions of Longcher and other muttenn. In any case, the village was. Now, maybe they are shameful, maybe thought it over. Although, they are there on one notorious site, according to my estimates/small research and in my memory this crap suffered for more than ten years. – I don’t know, I will repeat how it is now. But, Hota is definitely a thing. In principle, it was she who extended, seriously prolonged the life of the heroes.

Ah, era – just a londcher with a bunch of mods. The installer is inemic. Is all this correctly installed now, no, I will not say. But, I do not advise comparing with Hota. – Different things, however.

Hota is a real gift for the so -called "Olds". A, the current New Year’s update – a real gift. Tournaments on Tubub on it are now being stolen through one.

By the way, the holder of the notorious site era also has a channel on a mind. The channel is notorless, but informative.

There was still there, or maybe I hope to eat and develops the VCMI project. Once I checked this, it seemed promisingly seemed. If you like not to stick in a gameplay, honing the skills in the game – I advise you to familiarize yourself.

Well done. But the factory knocks a player from the world of fantasy. Therefore, playing is not interesting. At one time, fans threw the authors of the heroes with his shades about this and they did.

Better to play the original.

A, in my opinion, it is very authentically built. But, to taste and color, a clear dil.

In what place there is a player of the factor from the world of Hfentesy, I am after getting acquainted and some passing of a new company, and it is quite complicated, I will not have the mind. Like you, I look, just to blurt out what.. Everything there perfectly fit into the canonical fantasy heroes. Pyrfetley, ay d say.

And, this is taking into account the fact that I personally have a game of the game for twenty years, as I call not a rod.) Ah, it can be seen that people tried to make as close to the original as possible. This is not your era.

Handsome. Many did not hope and did not expect. At least someone put under the Christmas tree.

It looks too much Vasyanovo, the pirates are better in terms of visual, how it feels in the game? And so well done guys.

I have news for you. Inferno castle, these types of demons, according to the Empage of Sword and Magic, these are space aliens (Krina Rasa is called) who can in space flights. And the planet of Enrrot fell as a result of the crash of their own ship. Although the heroes of the sword and magic are not given attention to this, in one of the series of games sword and magic (those that are in the first person) you can find blasters of these same Krigan. Everything sounds like peppy drug addiction, but as it is.

Now and a nine (yes, the one who was released at the time at the sunset), few people remember from the baby that is being raised here. But you are right. Tokma, as you see, the Universe modernized the oldest good NWCs themselves. In general, the factor looks a cheerful manner, Ai Mast Edd.

..After passing a new company. – The legendary game. Decent update. Big fellows.

Nota la, I hope?

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Apparently, when starting Starfield will have 50 achievements in Steam

On Saturday, images with a counter of achievements for the upcoming space role -playing game Starfield from Bethesda in Steam appeared on Saturday. It shows 50 possible achievements – as much as in another recent role -player role -player, Fallout 4.

Although this leak shows the estimated number of achievements available in Starfield, it does not indicate what exactly will be required from players to obtain certain achievements. Nevertheless, Steam contains other Role games Bethesda, including the usual and virtual versions of Fallout 4 and The Elder Scrolls V: Skyrim. Judging by the lists of achievements in these games, the list will most likely include achievements for the passage of the main quest line, quests related to specific fractions, and various side tasks, as well as achievements based on numbers, for example, the achievement of Delver from Skyrim which requires the player to pass 50 dungeons.

Apparently, in Starfield we will show something: a visit to 1000 planets that will differ from each other in every game, and customization of characters and ships, and the opportunity to go on a direct road or become a pirate-roe.

We will find out more about what awaits players in the spaces of space on September 6, when Starfield will be released at Xbox Series X | S and PC.

It is necessary to add an achievement "Buying a game in the region of the region."

Gamepass game will be from the first day

The article is about achievements in Steam, you at least read the heading of the article carefully.

A wasteful achievement, but real, Bethesda did not block the region

We, apparently, are in parallel universes we live. I have, in Steam, in ru. in the region, when contacting the game page, he writes that "This product is not available in your region."

Yeah, only on Steam you can calmly give this game and it is accepted on RU account. I will not say details, they will consider it for advertising

It would be more possible, given the scale of the game.

It’s not a scale. 50-a secretly accepted number of achievements for console large games from the start of this program, for Arkad or Indie, respectively, less. It happens of course more, up to 80, but the same cyberpunk did not reach even fifty, with the release of DLS you can add a dozen another another. In the ecosystem of MIKs, glasses were given for Achovka, a maximum of 1000, there is a nuance with a platinum trophy on a curling iron, as a rule for collecting everyone else.

There is no need to do thousands of them, as it was, in the same Steam, where all kinds of garbage projects attracted attention in such a way, promising 5k Achovka just for clicks. No wonder they later tried to reduce. On consoles, there are really restrictions on both technical and reference to the relevant programs for Achivkokhangers.

The developers create the same number of achievements for their play on all platforms, it is logical and understandable. 50-quite sufficient number, especially if there are a lot of creative acutions among them related to a difficult choice or what a thread of Easter, and not banal for collecting objects or generally plot. Most likely it will be 50/50, in Tripp-A projects they rarely experiment, because achievements are also one of the factors of enthusiasm for the game, complete passage or reiglabiness of it. But indie often differs and sometimes "reward" player for incorrect actions, but this is a separate story.

Comparison The Last of US Part 1 on PC with Patch 1.0.5 shows an improvement in optimization

As you already know, The Last of US Part 1 went to the PC in the not better technical condition, but the developers produce patches designed to improve the game. A huge patch 1 was released yesterday.0.5, which weighs as much as 49 GB. It contains a variety of corrections, improvements and should optimize the use of the processor and video card.

The network has comparison The Last of US Part 1 with Patch 1.0.5 with other versions of the game.

The patch really changed the work with the processor, which allows you to increase FPS in different areas. The use of VRAM has also decreased for all levels of quality. Finally, the compilation of the shaaders became much faster.

But some kind of abnormal amount of RAM is still used.

I have a normal one about 16

so it’s not normal. The game is corridor

And graphics at the level of the second part, which generally worked on PS4.

I have even a release version with a library fixed with a library fixed 9-13 GB, the problem in the library, I think it has not yet been corrected

Well, if at 30 fps then yes

Yes, everything is fine there! Just a human eye does not see more than a patch V 1.0.1.0.😂

Nothing has changed but the feeling that something has changed: D

In short, a couple of frames increased, and the frapers of the FPS, as it were.

Has already passed for a long time, 2 fps did not play roles, they would make stable 60 another matter

Already FPS is 7-15 more than from the release. Not enough, but at least not 2-3.

Well, great, by September there will be a complete release)

Well, she is already with 1.0.4.0 began to work much better. Dop and will. Batman drilled and this is finished.

Batman was finished counting 2 years. At first, Arkham Knight came out at the beginning of the year, and then it was postponed count at the end of the year. And then the game was stuffed with patch. It would be better if the developers took an example from the ports: Days Gone, God of War.

After the update I ran a little and I can say that the game started working worse! Statters and even departures appeared, which was not on past versions, no matter how funny it was. If your game worked normally at 1.0.4 (1), I do not recommend updating.

Staters have always been.

Of course, a comparison on budget configs is very interesting, much more informative than a comparison on the TOP configurations.

In my patch list:

Zelda 2023 (on the emulator)

While they are repaired, a year will pass for a year

passed by 1.03 and deleted

Downloaded and passed on version 1.0.4.1. Three hours selected settings for a more or less comfortable game. And then the patch flies. How many more will? :@)

The impression is that the inconspes took the RPCS3 emulator and are trying to bring it to mind))

E3 1270 Xeon GTX 980 became acceptable to play the patch really works

Download 49 gigs to raise 2FPS brilliantly pancake ! The game is still not worth it to spend money on it. Let’s see how there will be affairs after 100,500 patches and fixes and can buy -70% on a sale.

So it is so useless to explain. They do not know to see that if the emphasis goes into Vidyakha, then the FPS will not increase at all (the maximum just on the same 2FPS).And if you take that situation as on your screening, for yes, because before the patch it was stubborn and he could not load the vidaha, thereby it “was idle”, but after the patch the load on the percent and he was able to generate more frames for Vidyakha and FPS rose.

But as I already wrote before, it makes no sense to paint such a chela with 2FPS because it will not reach them anyway)

Rastens add ultraproductiveness to the dlss mode

You can already play or a couple more patches better wait, I don’t want to spend your nerves ?

I think better don’t try

I have passed it for a long time and somehow forgot. Something they are late with these patches. (

Finally, the mouse became smoother

These are on the maximum shoes in the video such performance, the card was the same on the old versions of the slide show

The most interesting game was the game on the very first release version and there were no problems, it was lucky what the first version was excellent for me

I went on the next patch, everything was stable clearly not of any sorties !

You in the frame and as an example to show everyone. I hope everyone has 1070?

forced the system in 2 shifts to plow, it will surely affect the health of PC)

I also went on the very first version. Then the swing began and the game began to sausage. 1.04 again began to work normally and performance has grown. From the noticeable: a decent part of the achievements on the release version did not open. I will recall on the new patch, I hope I will see the difference and I will open up.

1070 gave 3 years ago, some already 4080 😜

He went through the whole game. fries were, but they can have so rare 10 times for the entire game, and so the schedule is even, the picture is smooth, there were no departures either, FPS is above 60 always on ultras with a resolution of 1440p. What version of the game was on the torrent did not pay attention, but obviously without this patch.

And it’s normal that after the update, DLSS disappeared ?

in place of current tested

I wonder which deer selected places for the test when you need to test in shootouts?

Only with this patch, he was able to move on his calculator.

Is there a difference.

The game has 2 exoshrika, TLOU-I and TLOU-I-I, from which game to run?

In the game 2 exoshrika, TLOU-I and TLOU-I -L, what are the differences?

It seems to have thrown off the settings, according to the counter 75 frames, and the smoothness is like 40

According to the first vidos, a strong drop in the load on the processor, on the second view, the difference in the load at the level of the error, so nevertheless could or not?

On the procedure yes … there is no RAM yet

All ports from Sony are eaten a lot of memory, for me the volume is generally uncritical

It is also not critical for me, but the fact remains. Many complain, especially if it costs 16 gigs

16 gigs in 2023 are very few, at least 32 at least, but with such players like this and a couple of pieces already 32GB is not enough. Memory requirements are growing, but not as fast as those of Vides and processors, but the memory itself is not so expensive

Nobody argues. 32 itself, but the next computer will definitely be 64

I went on the second patch, an ambassador of advice on the forum, flashed 1 time, but this is due to the system) And so everything went clearly!

The game was released on:

June 14, 2013

The technical characteristics of PlayStation 3 look like this:

Cellic 3.2 GHz processor (8 nuclei)

Graphic processor RSX 3.2 GHz (2 nuclei) 256MB/128bit

RAM 256 MB Rambus XDR DRAM (3.2 GHz) + 256 MB GDDR3 (0.7GHz)

Hard disc 20 – 500GB (depending on the configuration)

Wi-Fi, Gigabit Ethernet, Bluetooth 2.0, usb 2.0, S/PDIF, HDMI

Next was re -erace at the PlayStation 4, the choice was 30 or 60 FPS

July 29, 2014

Technical characteristics of Sony PlayStation 4 FAT

Processor: 8 nuclear AMD Jaguar (x86-64) with a clock frequency of 1.6 GHz.

Graphics: AMD Radeon of the latest generation, performance 1.84 teraflops.

Network connection: Ethernet (connection via cable), IEEE 802.11 b/g/n (wi-fi), Bluetooth 2.1

RAM: 8 GB (GDDR5)

Hard disk: 500 GB (replaced).

And then the question begs where the developers come from from the developers?

Further, it is easier to bring the game to mind, having constant iron.

The result is simple that all ports with consoles on a PC will always be crooked. On any gland! The choice is yours, buy these games or not.

And PS5 where did it? If this is a remaster with ps5. All ports will always be crooked, the keyword is always, and let’s go further from it. Ports of emergency, ds, and so on were crooked on the release ? no, and played normally, after patches they became even better and go perfectly. Other ports like Ancharteda, for example, many on the release also played normally, a kind of middle port, everything was fixed for a long time. Khoraisen, Lastukha, Khoraisen on version 1.06 or what she is there, I don’t remember, it was already playable, when all the main problems were corrected, in the future everything was corrected and right now is played normally. Lastuha for 1.0.4 is calmly played in 60-80+ FPS in 2k on ultras with DLSS, without frizes and drawdowns below 60. 1.0.5 I think the situation is even better. In the future, they will also finish to the end. We finished with this, back to comparing iron. When you already die out , "iron comparators are curved with a computer"? Where do you get out of? Completely different architects, OS and so on, everything works not like on the computer, in the consoles everyone has one iron and it is easier to optimize for this iron, especially when they were originally made under it.A lot of all kinds of technical chips are involved in these consoles and compare them with an analogue of the PC, at least stupid.

I was killed the most when the person drank for some reason PS 3. Some of us on a PC is exactly the version of the game with PS 5, and there, in fact, all textures were redone, etc.

a person is a remake and it will not go for 3 curls,

So the game is not at all 2013, if you played it now, I would say pi ** c harmful graphics, and so these are TLOU 2 graphics

The remake went from the original. Which was published, June 14, 2013. On the PS3 console. Further, only textures were pulled into flesh to PS5, under supposedly 4k gaming, and mega rays.

I did not notice any improvement in optimization from the word at all

Well, I just had to wait a couple of months)

We continue to wait, not everything yet 😂

I3 10100f did not take out this game more than 45 FPS on RTX 2060Super or RTX 3080

With this patch, we will check it, he seemed to reduce the load from the peritz from 76% to 46% on the raisen as it will be on i3 10100f?

on i3 it will be bad.

What is interesting next Sony will please us? I wish Ratchet and Clank.

Good game, with his son in a week,

1.8 – 1.9 can already be a buoy and steam without pop pain

It will be in 5 years. But 1.0.8-9 you can be faster)

Normal now the compilation went to the place of 42 minutes, in 19 minutes, the total plot for 16 and the remaining there was compiled and that 19 minutes) much faster)

Judging by my tests, the whole plug with frizes due to the RAM and it is preferably more than 32 gigs, and preferably a normal frequency of 3200+. Although of course all this is individual

Individually. I have 16GB but also the compilation on the release was 15-20 minutes and the FPS was OK on ultra and no fries and staters (card 4070 percent of 5600x)

After adding another 32 gigs of the RAM was 16×2, the freezes left, everything is exactly although everything was torn with 32)

FIRARY of you tester

Why did you remove it back to 32 x, the same twitching, set 64 again, again everything is smooth)) a concrete example, I’m not saying that you need to run after the RAM, although it is still at the price of bread, but you can pay attention if it has helped if nothing helped

And how much does the RAM game eat?)

50 gigs of the update that gives 2 fps? fools who write that percent and TD unloaded, what is the use? FPS The same thing has changed nothing

The reduction in the load on percent is already good, since I did not really want to force it with a game from 2009

This is a version with PS 5, what 2009? Put high or ultra settings and look at the graphics, lighting, shadows and so on, in your opinion this should fly on any calculator?

and what patches did our fps? Compare the versions of Cyberpanus Release and 1.62, added there FPS? learn to analyze, instead of being dissatisfied with the rest

The reason is that the PC now does not undermine the cooling in some points when there is a large load on the processor

I did not say that it should fly on old priests. But on new ones the picture was so -so according to the use of the processor. And the fact that they greatly reduced the load by optimizing the code indicates the curvature of the developments. Well, the fact that actually the game of 2009 modified for PS5 is also like a fact

For her I bought 32 operations, it became smoother and fewer frizes. The game needs to be modified

And he did the right thing … it’s better than moaning and waiting from the developments of some kind of miracle … it will no longer be. They will twist a little more and everything, but he did the tuned for the future)

I touched the future 64 GB of RAM.

Road to lunch spoon. Когда играм повсеместно потребуется 64 гига надо будет уже и проц менять и видеокарту. Now and 32 is enough.

when they have already passed it and they are producing patches

Hold on a cloth, rogue. Someone is waiting for optimization to be brought to mind (although it is 1.0.4 were already norms). Someone wants to buy and is waiting for discounts, someone has no time to go right now for example. Or in your opinion the game is held in the first week and no one plays it later, no one buys it and everything is in this spirit? There will be news for you, but many have passed on PS3 \ PS4

Most of the release play

And further what from this? Try to go through the release game when you work for example, are busy in the evenings in their affairs, + people can also have children and you can’t play much, so it turns out that the game is held within a month or two. Many games are jerking/not buying, from poor optimization or bugs and are waiting for patches, as he wrote above, many are waiting for discounts. Since you think the majority plays on the release ”, then after the release everything, patches are not needed and there is no need to edit anything, so that in the future when people buy the game, they could play normally? When you grow up (in your head), then the MB will stop writing such comments

Someone is waiting, but for now they play other games, of which there are many.

I launched the game on the release purely out of interest, but whether my computer would pull. I passed the year before last. With a patch 1.0.3.0. There is an addition that I can pass today from 1.0.5.0.

Is there really changes, not just words? The game at least passed, generally satisfied. But the compilation of the shaaders really went on. I took 15 minutes.

Changes at the level of 5 FPS in six months but the subdecks like

I have a difference of four minutes, when compared with the very first version in terms of compilation of shaders.

12700k, 3080ti, 16 GB DDR4, the game is held for 2 and 3 patch 1.0.1.5-6, there was one flight when they jumped into a wheelbarrow, Frizov was not completely from the word. So I just can’t understand the nagging under every post of a flall.

Problems in the game and for CPU for 100 weights

Well, already fixed

I play the old version . I got to the car where you need to shoot these .Vidyakha at 100, percent 60-70 percent, but the rally sets out 20+ gigs ..One here was smart for me, why 32 gigs ..Here for such and there are cases ! )) With this approach soon and 32 operations will not be enough .

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The creator of the Fallout series shared his ideas about the possible remake of cult classics

Tim Kane publishes another video in the series "Kane about games" On YouTube, in which he discusses various issues related to his work as a game designer. In the last video, the American answers the intriguing question: as one of the fathers of the Fallout series is a remake of the first part of the cult series?

This question Kane was asked by Evan Chantland, who also took part in the development of the first Fallout, being a player of PC version of the game. At the same time, he proposed examples of new opportunities that could be included in the update of this post -apocalyptic game.

However, the developer rejected one of these proposals. Kane in no case would like the basic construction to appear in the Fallout remake directly from the fourth part of the series. However, he prepared his own long list of changes.

Kane noted that, in his opinion, the Fallout remake should be the same game, only "Better and more modern". In a nutshell, this means removing or finalizing the least successful elements, as well as finalizing or adding those for which the developers did not have enough time.

  • Instead, the developer agreed to make a chantland’s proposal to make the entire card available for research, possibly using procedural generation "Caves, mountains, etc.D." like in Arcanum (only "better", than in that setting).
  • From Arcanum, Kane would also like to see a stronger reaction of the world to the player’s character, whether in the form of comments on the equipment, weapons, companions and actions of the player, settlement of cleared locations (for example, replacing the city’s population with bandits or radioactive fauna) or making changes to the map as a result of the actions of the protagonist.
  • Kane also once again mentioned the finalization of artificial intelligence (mainly companions) and "cleaning" interface (for example, to make it easier to control with a mouse and keyboard). In mechanical terms, he would also like to make small changes to the system S.P.E.C.I.A.L. (mainly strengthen charisma and slightly balance intelligence and dexterity) and increase the limit level of the character (perhaps even remove it at all, although he admits that this would be a risky step).
  • In addition, the developer thought about the modernization of visual design Fallout: this is preparation "the same, but more detailed" graphs and various changes in perks (for example, "Scout", which reduced the likelihood of sometimes interesting random meetings), and, of course, the elimination of various errors.

Kane understands that some of these modifications will require a huge amount of work. Especially it concerns "reactive" a world that will require writing new dialogs

Nevertheless, many of them are necessary in order, in the end, to make a game of this age attractive to the modern audience and allow veterans to discover what was unknown in the original. And, most importantly, that, in spite of everything, Fallout remains the very game that almost 26 years ago went down in the history of video games as one of the most significant role -playing games.

Warhammer Age of Sigmar: Realms of Ruin failed: Frontier shares fell by almost 20 percent

Frontier Development has published updated financial information due to low sales of the Real Time Strategy Warhammer Age of Sigmar: Realms of Ruin.

Realms of Ruin was released on November 17 and promised an interesting gameplay in the RTS genre in the Warhammer Age of Sigmar universe from Games Workshop.

According to Steamdb, the number of simultaneous players Realms of Ruin in Steam reached 1,572. At the time of publication of the article on the Valve platform in Realms of Ruin, only 155 people played, and the user review rating in Steam – "mixed".

The company’s shares fell by almost 20% against the background of this news, in which Frontier admitted that Realms of Ruin sales were in the first week "below than expected". However, Frontier said that there would be "Develop and maintain" the game after the release, including premium DLC, and therefore "expects sales over time will grow".

The developer from Cambridge (Great Britain) turned out to be a difficult year, when a number of last games could not attract the attention of buyers. Last month, Frontier announced a revision of the organizational structure, including staff reduction.

Frontier is a veteran studio that created the Elite space simulator in 2014: Dangerous, Zoo Tycoon, Planet Coaster and Jurassic World Evolution Games. In recent years, she released two F1 Manager games, as well as Realms of Ruin. In addition, Frontier published third -party games under its Frontier Foundry label, including Warhammer 40,000: Chaos Gate – Daemonhunters, Deliver US Mars and Far: Chaning Tides.

Looking into the future, Frontier said that in the next financial year she hopes to be crazy due to income from existing games, revenues from the game -preparation and reduce operating expenses by 20% due to dismissal. Frontier claims that its capitalization remains good, and the balance of cash is 20.5 million. pounds. This amount does not include remuneration from Microsoft for including F1 Manager 2023 in the Game Pass in October.

The chairman of the board of directors David Wilton left his post, and Ilze Hauling took his place. Frontier head David Braben said this year was "troubled and difficult" For Frontier.

The creators of Assassin’s Creed Mirage told why they chose Basim the main character of the game

In Assassinʼs Creed Mirage, the main character will be Basim Ibn Ishak, one of the characters of Assassin’s Creed: Valhalla. In this game, he will go from a cunning street thief to an experienced master-killer. Thanks to him, Evor found himself in the ranks of the Assassins from the Brotherhood of the invisible. He became the first secondary character in a series who is destined to become a protagonist of a separate game.

Game Informer editors have prepared an Assassinʼs Creed Mirage and asked Ubisoft Bordeaux why they chose Basim as the main character. And how it is connected with the protagonist of the original Assassin’s Creed, Altair? Stefan Budon, creative director, replied:

Bassim is a very interesting character in which there are many puzzles. The story of his youth is a great opportunity to study it, moreover, it is largely similar to the history of the hero Altair. Altair constantly had to prove his life credo, rising up in the ranks of the Assassins, and the same can be said about the Bassim.

Budon explains that since Mirage was the tribute of the first part of AC, and Basim is the tribute Altair, this parallel in the travels of the two assassins was very important for the developers. And since Basim was from Baghdad, his story aroused even more interest among the team, since in the 9th century Baghdad was the main cultural and technological center in this region.

According to Simon Arseno, the head of the quest creation department, he has a special interest in "Assassin fantasy", in which Bassim appears. He noted that Cassandra in AC: Odyssey touched the topics of the Greek demigods, Avor in AC: Valhalla reflects the world of the Viking era, and Bayek from AC: Origins – about ancient Egypt. But Bassim returns to the classic image for Assassin’s Creed: a deadly silent assassin.

Assassin’s Creed Mirage art director Jean-Luke Sala says that creating the image of a new bassim for AC: Mirage was not easy, but he was interested in:

We know what happened to Basim in AC: Valhalla. There was a turning point in his life, because of which these two periods are very different. We wanted to talk about him as a real assassin so that players could empathize his stories. And when it changes sharply, it makes the players not only understand it, but also experience a certain fear when it is no longer the bassim.

Assassinʼs Creed: Mirage will go on sale on October 5 on PC, PlayStation and Xbox.

Naruto X Boruto: Ultimate Ninja Storm Conneptions receives restrained assessments from critics

Naruto X Boruto: Ultimate Ninja Storm Connections received positive assessments in the international press as a whole, although with some exceptions: the first reviews indicate a good eye out that will not disappoint the series fans.

  • Thegamer – 8
  • Screen Rant – 8
  • Multiplayer.COM – 7.5
  • Push Square – 7
  • Noisy Pixel – 6.5
  • Shacknews – 5

As for the festive sets, the Naruto X Boruto Ultimate Ninja Storm Connections copes with the task, but nothing more. There is not enough plot implementation that terribly retells the original content, and the rest of the game is just more Naruto Ultimate Ninja Storm. If you are an ardent fan of Naruto and the games of the Ultimate Ninja Storm series, then most likely what is presented here will be interested, but if you have already passed these games earlier, you should not return.

Due to the fact that most of the content was taken from past games, Naruto X Boruto Ultimate Ninja Storm Connections is easier to recommend to beginners in the series. Nevertheless, this is still an impressively complete anime fiting: the command gameplay is impressive, the new modes are generally good, and the size of the list of characters is difficult to ignore.

Naruto X Boruto: Ultimate Ninja Storm Conneptions will be released on November 17 on a PC, PlayStation, Xbox and Nintendo Switch and will include two different campaigns: one based on the events of the classical saga about Naruto, and one, telling the original story about Boruto about Boruto.

But I even wanted to play. Purely due to nostalgia for the old Naruto, to see this story again, but at the same time, to be a participant. Yes, there is Storm up to Boruto, but still, it would be fun to have the whole plot in one game. But no, judging by the current Revoy, there is a plot rather a wreck than something full-fledged

Judging by what I saw, there will be not a complete plot of all parts there, but the main points will be. So not everything is so bad. Of course, I would like to see a full-fledged plot, starting with Pre-Tymskpa, with the possibility of running along Konoha in the first storm and move along the walls and so on, so that this mechanics are implemented in other places, but we must get a concern. In the end, this is "A small indie studio" Bandai Namko, this is too difficult for her. There, they were removed in 4 storms in 4 storms, so we need to reconcile. In general, personally, I will be happy to play and cut off a new plot, although the cringe is caught from Borutka.

Where to begin? From expectations, with emotions, with disappointment?
This game carries nothing special in itself. I would even call it a very expensive DLC to Storm 4.
The game was presented as something uniting all the games of the Storm line, but in fact only a few battles from the original 1.2.3 and 4 units were transferred, they also took the developments from Revolution and added literally a dozen characters, processing the combat system and reaching optimization for a stable game In 60 FPS for PC version. At the loading stage.
Go to the next episode? (NOT REALLY?)
I discovered something unusual, the game weighed almost 2 times less Storm 4, as it happened, you ask? I will answer, there is almost nothing in the game. The original plot is again shown in the slide show mode? Pictures in 2023! But the most offensive is.
Go to the next episode? (NOT REALLY?)
The introductory video brazenly lies. There is no Battle of Naruto and Kabuto of 1 storm, there is no Battle of Naruto and Orochimaru! Sakura and Chiyo against Sasori. There is a lot. Content, in fact there is almost no.
And the new content, a new story, looks like "Sitkom" (TV shows in the same decorations)
Also infuriates these eternal.
Go to the next episode? (NOT REALLY?)
Transitions. What a terrible result, such interesting games. Where is the plot? Where is the original plot of Boruto (by manga)?
Where at least something can be respected for the game? Why are you so with the players.
Guys, if you want to buy a game for the plot, I do not advise. This is a terrible fan service without a single drop of respect for fans. If you want to play the game on the network, I ask, but keep in mind that you make a cashier to people who spit in your face! I’m sorry that I got the game on an irrevocable basis and sympathize with those who also got into this trick, write your reviews, and hold on! May at least according to the reviews of these bastards will understand what they are doing.
Go to the next episode? (NOT REALLY?)
But. I was waiting for the whole story in one game. The new plot of Boruto. characters from films. how can this be possible at all? Game for 6+ thousand rubles. How dare you? Make some kind of mod for that kind of money. Will not forgive.
Go to the next episode? NO!