Comparison The Last of US Part 1 on PC with Patch 1.0.5 shows an improvement in optimization

As you already know, The Last of US Part 1 went to the PC in the not better technical condition, but the developers produce patches designed to improve the game. A huge patch 1 was released yesterday.0.5, which weighs as much as 49 GB. It contains a variety of corrections, improvements and should optimize the use of the processor and video card.

The network has comparison The Last of US Part 1 with Patch 1.0.5 with other versions of the game.

The patch really changed the work with the processor, which allows you to increase FPS in different areas. The use of VRAM has also decreased for all levels of quality. Finally, the compilation of the shaaders became much faster.

But some kind of abnormal amount of RAM is still used.

I have a normal one about 16

so it’s not normal. The game is corridor

And graphics at the level of the second part, which generally worked on PS4.

I have even a release version with a library fixed with a library fixed 9-13 GB, the problem in the library, I think it has not yet been corrected

Well, if at 30 fps then yes

Yes, everything is fine there! Just a human eye does not see more than a patch V 1.0.1.0.😂

Nothing has changed but the feeling that something has changed: D

In short, a couple of frames increased, and the frapers of the FPS, as it were.

Has already passed for a long time, 2 fps did not play roles, they would make stable 60 another matter

Already FPS is 7-15 more than from the release. Not enough, but at least not 2-3.

Well, great, by September there will be a complete release)

Well, she is already with 1.0.4.0 began to work much better. Dop and will. Batman drilled and this is finished.

Batman was finished counting 2 years. At first, Arkham Knight came out at the beginning of the year, and then it was postponed count at the end of the year. And then the game was stuffed with patch. It would be better if the developers took an example from the ports: Days Gone, God of War.

After the update I ran a little and I can say that the game started working worse! Statters and even departures appeared, which was not on past versions, no matter how funny it was. If your game worked normally at 1.0.4 (1), I do not recommend updating.

Staters have always been.

Of course, a comparison on budget configs is very interesting, much more informative than a comparison on the TOP configurations.

In my patch list:

Zelda 2023 (on the emulator)

While they are repaired, a year will pass for a year

passed by 1.03 and deleted

Downloaded and passed on version 1.0.4.1. Three hours selected settings for a more or less comfortable game. And then the patch flies. How many more will? :@)

The impression is that the inconspes took the RPCS3 emulator and are trying to bring it to mind))

E3 1270 Xeon GTX 980 became acceptable to play the patch really works

Download 49 gigs to raise 2FPS brilliantly pancake ! The game is still not worth it to spend money on it. Let’s see how there will be affairs after 100,500 patches and fixes and can buy -70% on a sale.

So it is so useless to explain. They do not know to see that if the emphasis goes into Vidyakha, then the FPS will not increase at all (the maximum just on the same 2FPS).And if you take that situation as on your screening, for yes, because before the patch it was stubborn and he could not load the vidaha, thereby it “was idle”, but after the patch the load on the percent and he was able to generate more frames for Vidyakha and FPS rose.

But as I already wrote before, it makes no sense to paint such a chela with 2FPS because it will not reach them anyway)

Rastens add ultraproductiveness to the dlss mode

You can already play or a couple more patches better wait, I don’t want to spend your nerves ?

I think better don’t try

I have passed it for a long time and somehow forgot. Something they are late with these patches. (

Finally, the mouse became smoother

These are on the maximum shoes in the video such performance, the card was the same on the old versions of the slide show

The most interesting game was the game on the very first release version and there were no problems, it was lucky what the first version was excellent for me

I went on the next patch, everything was stable clearly not of any sorties !

You in the frame and as an example to show everyone. I hope everyone has 1070?

forced the system in 2 shifts to plow, it will surely affect the health of PC)

I also went on the very first version. Then the swing began and the game began to sausage. 1.04 again began to work normally and performance has grown. From the noticeable: a decent part of the achievements on the release version did not open. I will recall on the new patch, I hope I will see the difference and I will open up.

1070 gave 3 years ago, some already 4080 😜

He went through the whole game. fries were, but they can have so rare 10 times for the entire game, and so the schedule is even, the picture is smooth, there were no departures either, FPS is above 60 always on ultras with a resolution of 1440p. What version of the game was on the torrent did not pay attention, but obviously without this patch.

And it’s normal that after the update, DLSS disappeared ?

in place of current tested

I wonder which deer selected places for the test when you need to test in shootouts?

Only with this patch, he was able to move on his calculator.

Is there a difference.

The game has 2 exoshrika, TLOU-I and TLOU-I-I, from which game to run?

In the game 2 exoshrika, TLOU-I and TLOU-I -L, what are the differences?

It seems to have thrown off the settings, according to the counter 75 frames, and the smoothness is like 40

According to the first vidos, a strong drop in the load on the processor, on the second view, the difference in the load at the level of the error, so nevertheless could or not?

On the procedure yes … there is no RAM yet

All ports from Sony are eaten a lot of memory, for me the volume is generally uncritical

It is also not critical for me, but the fact remains. Many complain, especially if it costs 16 gigs

16 gigs in 2023 are very few, at least 32 at least, but with such players like this and a couple of pieces already 32GB is not enough. Memory requirements are growing, but not as fast as those of Vides and processors, but the memory itself is not so expensive

Nobody argues. 32 itself, but the next computer will definitely be 64

I went on the second patch, an ambassador of advice on the forum, flashed 1 time, but this is due to the system) And so everything went clearly!

The game was released on:

June 14, 2013

The technical characteristics of PlayStation 3 look like this:

Cellic 3.2 GHz processor (8 nuclei)

Graphic processor RSX 3.2 GHz (2 nuclei) 256MB/128bit

RAM 256 MB Rambus XDR DRAM (3.2 GHz) + 256 MB GDDR3 (0.7GHz)

Hard disc 20 – 500GB (depending on the configuration)

Wi-Fi, Gigabit Ethernet, Bluetooth 2.0, usb 2.0, S/PDIF, HDMI

Next was re -erace at the PlayStation 4, the choice was 30 or 60 FPS

July 29, 2014

Technical characteristics of Sony PlayStation 4 FAT

Processor: 8 nuclear AMD Jaguar (x86-64) with a clock frequency of 1.6 GHz.

Graphics: AMD Radeon of the latest generation, performance 1.84 teraflops.

Network connection: Ethernet (connection via cable), IEEE 802.11 b/g/n (wi-fi), Bluetooth 2.1

RAM: 8 GB (GDDR5)

Hard disk: 500 GB (replaced).

And then the question begs where the developers come from from the developers?

Further, it is easier to bring the game to mind, having constant iron.

The result is simple that all ports with consoles on a PC will always be crooked. On any gland! The choice is yours, buy these games or not.

And PS5 where did it? If this is a remaster with ps5. All ports will always be crooked, the keyword is always, and let’s go further from it. Ports of emergency, ds, and so on were crooked on the release ? no, and played normally, after patches they became even better and go perfectly. Other ports like Ancharteda, for example, many on the release also played normally, a kind of middle port, everything was fixed for a long time. Khoraisen, Lastukha, Khoraisen on version 1.06 or what she is there, I don’t remember, it was already playable, when all the main problems were corrected, in the future everything was corrected and right now is played normally. Lastuha for 1.0.4 is calmly played in 60-80+ FPS in 2k on ultras with DLSS, without frizes and drawdowns below 60. 1.0.5 I think the situation is even better. In the future, they will also finish to the end. We finished with this, back to comparing iron. When you already die out , "iron comparators are curved with a computer"? Where do you get out of? Completely different architects, OS and so on, everything works not like on the computer, in the consoles everyone has one iron and it is easier to optimize for this iron, especially when they were originally made under it.A lot of all kinds of technical chips are involved in these consoles and compare them with an analogue of the PC, at least stupid.

I was killed the most when the person drank for some reason PS 3. Some of us on a PC is exactly the version of the game with PS 5, and there, in fact, all textures were redone, etc.

a person is a remake and it will not go for 3 curls,

So the game is not at all 2013, if you played it now, I would say pi ** c harmful graphics, and so these are TLOU 2 graphics

The remake went from the original. Which was published, June 14, 2013. On the PS3 console. Further, only textures were pulled into flesh to PS5, under supposedly 4k gaming, and mega rays.

I did not notice any improvement in optimization from the word at all

Well, I just had to wait a couple of months)

We continue to wait, not everything yet 😂

I3 10100f did not take out this game more than 45 FPS on RTX 2060Super or RTX 3080

With this patch, we will check it, he seemed to reduce the load from the peritz from 76% to 46% on the raisen as it will be on i3 10100f?

on i3 it will be bad.

What is interesting next Sony will please us? I wish Ratchet and Clank.

Good game, with his son in a week,

1.8 – 1.9 can already be a buoy and steam without pop pain

It will be in 5 years. But 1.0.8-9 you can be faster)

Normal now the compilation went to the place of 42 minutes, in 19 minutes, the total plot for 16 and the remaining there was compiled and that 19 minutes) much faster)

Judging by my tests, the whole plug with frizes due to the RAM and it is preferably more than 32 gigs, and preferably a normal frequency of 3200+. Although of course all this is individual

Individually. I have 16GB but also the compilation on the release was 15-20 minutes and the FPS was OK on ultra and no fries and staters (card 4070 percent of 5600x)

After adding another 32 gigs of the RAM was 16×2, the freezes left, everything is exactly although everything was torn with 32)

FIRARY of you tester

Why did you remove it back to 32 x, the same twitching, set 64 again, again everything is smooth)) a concrete example, I’m not saying that you need to run after the RAM, although it is still at the price of bread, but you can pay attention if it has helped if nothing helped

And how much does the RAM game eat?)

50 gigs of the update that gives 2 fps? fools who write that percent and TD unloaded, what is the use? FPS The same thing has changed nothing

The reduction in the load on percent is already good, since I did not really want to force it with a game from 2009

This is a version with PS 5, what 2009? Put high or ultra settings and look at the graphics, lighting, shadows and so on, in your opinion this should fly on any calculator?

and what patches did our fps? Compare the versions of Cyberpanus Release and 1.62, added there FPS? learn to analyze, instead of being dissatisfied with the rest

The reason is that the PC now does not undermine the cooling in some points when there is a large load on the processor

I did not say that it should fly on old priests. But on new ones the picture was so -so according to the use of the processor. And the fact that they greatly reduced the load by optimizing the code indicates the curvature of the developments. Well, the fact that actually the game of 2009 modified for PS5 is also like a fact

For her I bought 32 operations, it became smoother and fewer frizes. The game needs to be modified

And he did the right thing … it’s better than moaning and waiting from the developments of some kind of miracle … it will no longer be. They will twist a little more and everything, but he did the tuned for the future)

I touched the future 64 GB of RAM.

Road to lunch spoon. Когда играм повсеместно потребуется 64 гига надо будет уже и проц менять и видеокарту. Now and 32 is enough.

when they have already passed it and they are producing patches

Hold on a cloth, rogue. Someone is waiting for optimization to be brought to mind (although it is 1.0.4 were already norms). Someone wants to buy and is waiting for discounts, someone has no time to go right now for example. Or in your opinion the game is held in the first week and no one plays it later, no one buys it and everything is in this spirit? There will be news for you, but many have passed on PS3 \ PS4

Most of the release play

And further what from this? Try to go through the release game when you work for example, are busy in the evenings in their affairs, + people can also have children and you can’t play much, so it turns out that the game is held within a month or two. Many games are jerking/not buying, from poor optimization or bugs and are waiting for patches, as he wrote above, many are waiting for discounts. Since you think the majority plays on the release ”, then after the release everything, patches are not needed and there is no need to edit anything, so that in the future when people buy the game, they could play normally? When you grow up (in your head), then the MB will stop writing such comments

Someone is waiting, but for now they play other games, of which there are many.

I launched the game on the release purely out of interest, but whether my computer would pull. I passed the year before last. With a patch 1.0.3.0. There is an addition that I can pass today from 1.0.5.0.

Is there really changes, not just words? The game at least passed, generally satisfied. But the compilation of the shaaders really went on. I took 15 minutes.

Changes at the level of 5 FPS in six months but the subdecks like

I have a difference of four minutes, when compared with the very first version in terms of compilation of shaders.

12700k, 3080ti, 16 GB DDR4, the game is held for 2 and 3 patch 1.0.1.5-6, there was one flight when they jumped into a wheelbarrow, Frizov was not completely from the word. So I just can’t understand the nagging under every post of a flall.

Problems in the game and for CPU for 100 weights

Well, already fixed

I play the old version . I got to the car where you need to shoot these .Vidyakha at 100, percent 60-70 percent, but the rally sets out 20+ gigs ..One here was smart for me, why 32 gigs ..Here for such and there are cases ! )) With this approach soon and 32 operations will not be enough .

Copyright © 2001-2024All rights are protected by the legislation of the English Federation. Using the site materials is possible only with a direct reference to the source.