Apparently, when starting Starfield will have 50 achievements in Steam

On Saturday, images with a counter of achievements for the upcoming space role -playing game Starfield from Bethesda in Steam appeared on Saturday. It shows 50 possible achievements – as much as in another recent role -player role -player, Fallout 4.

Although this leak shows the estimated number of achievements available in Starfield, it does not indicate what exactly will be required from players to obtain certain achievements. Nevertheless, Steam contains other Role games Bethesda, including the usual and virtual versions of Fallout 4 and The Elder Scrolls V: Skyrim. Judging by the lists of achievements in these games, the list will most likely include achievements for the passage of the main quest line, quests related to specific fractions, and various side tasks, as well as achievements based on numbers, for example, the achievement of Delver from Skyrim which requires the player to pass 50 dungeons.

Apparently, in Starfield we will show something: a visit to 1000 planets that will differ from each other in every game, and customization of characters and ships, and the opportunity to go on a direct road or become a pirate-roe.

We will find out more about what awaits players in the spaces of space on September 6, when Starfield will be released at Xbox Series X | S and PC.

It is necessary to add an achievement "Buying a game in the region of the region."

Gamepass game will be from the first day

The article is about achievements in Steam, you at least read the heading of the article carefully.

A wasteful achievement, but real, Bethesda did not block the region

We, apparently, are in parallel universes we live. I have, in Steam, in ru. in the region, when contacting the game page, he writes that "This product is not available in your region."

Yeah, only on Steam you can calmly give this game and it is accepted on RU account. I will not say details, they will consider it for advertising

It would be more possible, given the scale of the game.

It’s not a scale. 50-a secretly accepted number of achievements for console large games from the start of this program, for Arkad or Indie, respectively, less. It happens of course more, up to 80, but the same cyberpunk did not reach even fifty, with the release of DLS you can add a dozen another another. In the ecosystem of MIKs, glasses were given for Achovka, a maximum of 1000, there is a nuance with a platinum trophy on a curling iron, as a rule for collecting everyone else.

There is no need to do thousands of them, as it was, in the same Steam, where all kinds of garbage projects attracted attention in such a way, promising 5k Achovka just for clicks. No wonder they later tried to reduce. On consoles, there are really restrictions on both technical and reference to the relevant programs for Achivkokhangers.

The developers create the same number of achievements for their play on all platforms, it is logical and understandable. 50-quite sufficient number, especially if there are a lot of creative acutions among them related to a difficult choice or what a thread of Easter, and not banal for collecting objects or generally plot. Most likely it will be 50/50, in Tripp-A projects they rarely experiment, because achievements are also one of the factors of enthusiasm for the game, complete passage or reiglabiness of it. But indie often differs and sometimes "reward" player for incorrect actions, but this is a separate story.