Developers Vampire: The Masquarade – Bloodlines 2 revealed the details of the restart of the game

Paradox Interactive has recently been presented again by Vampire Vampire Action: The Masquarade – Bloodlines 2 with a first -person view. Since its first announcement in 2020, the development of the game was actually restarted from scratch by the new team, which inevitably reflected in the final embodiment of the project. The authors of the rested Bloodlines 2 from The Chinese Room gave a small interview for the publication The Gamer, revealing interesting backstage details.

In a conversation with journalists, the design director of The Chinese Room Alex Dischantor confirmed that the version of the game announced in 2020 did not exist. The original team of developers could not realize their own ideas and did not have a clear idea of ​​the final quality of the project, so Paradox Interactive transmitted the development of another team.

The Chinese Room studio has received a Vampire: The Masquarade – Bloodlines 2 development contract in 2020, but the direct work on the game itself began only in January 2021. The developers from the new team are grateful to the Paradox leadership for the trust, since they were selected among many applicants for extensive experience in the game industry and excellent plot projects in the past.

As discounted, his team abandoned the idea of ​​creating an immersive simulator, as the original Vampire: The Masquarade Bloodlines. Instead, the developers want to bring the sequel closer to the classic RPG with deep mechanics and different options for events that will depend on the player’s decision. According to the developer, Vampire: The Masquarade – Bloodlines 2 will be a lot of action, but gameplayers will allow players to be played in completely different styles.

Vampire release: The Masquarade – Bloodlines 2 from The Chinese Room should take place in 2024 for PC, PS5 and Xbox Series X | S.

What extensive experience in the industry? They visited the paradoxes of noodles on their ears or something? Since 2018, the studio from scratch is re -recovered. Then she released a failed little game. Fucked experience. Cult game in reliable hands.

"They were selected among many applicants for extensive experience in the game industry" – Apparently, other numerous applicants had less experience: from 3 months to six months.

It is likely that the studio contains eminent incides. Well, the fact that the game is cult, it does not mean that the setting and franchise itself are popular, there weren’t any darkness in essence to the paradoxes of the active development of the world, no matter how the Olds spat from the fifth edition, but it restarted the half -dead universe, plus the games began to be released, mostly low -budget, because the costs are at least, and the profit will be brought. The same thing with Bloodlines 2, the game is not aaa, it is stupid to expect eminent developments, given that the paradoxes and so much spent on the game, at first on the last developments, which were rumored to not on the development, and not their own projects, for which they received Pinok from the publisher and bad reputation

Since that time, the studio was almost completely rebuilt

Paradoxes initially had to find a normal studio or not to do anything then at all. This approach is extremely rarely successful. They had eminent ranges at the beginning. Both Avelon and the Mitsoda and the composer of the first part, but they dispersed everyone, geniuses. And now the game is generally made in general. You can not do it this way. In the cinema, look what it turns out with this approach. The rings of the authorities did not help all the grandmas of the world because they did not find out who. They just spit on both the universe and on Tolkien and on the logic. And who were showraners who were? Some two types that did not do anything before. Here we can do the same. And how do they do something suitable if 20-30 people work in the studio? I will be very glad to be mistaken because the first part I love very much. It was necessary to first give them the first part to make and look at the results plus the studio to experience a little.

It is a pity that they refused the immersion.

There will be a corridor feces with pumping along the course

20 years from the first game will be. But still waiting and hope.

I hope for a good game

It is better not to lay special hopes so as not to be disappointed. No matter how much I would like, but there is little chance of a good product. I generally thought that the development was closed.

Hope dies last)

But hope is the first step towards disappointment!

You have to be an optimist !

It is sad to hear about the fact that they decided to move away from immersion, in favor of some classic RPG elements. Now I will explain how I see it:
"Immersive simulator" It sounds extremely ridiculous, in fact in our first part it was the following – the ability to go through the game in different ways (stealth or battle), also checking the character of the character by the type of hacking, khaking or belief. I don’t remember exactly if it was possible to move objects in the game. Well, yes, the game was very atmospheric.
So what from this "Immersive simulator"? I adore the first part, for the first time it passed 4 years ago and immediately fell in love, having gulked 2.5 times, which is rare for me, and a couple of years ago I fully passed and 3 times. From "immersion" There is an opportunity to go through the game in Stlas, but does this cannot be part of the RPG system about which the developers are talking about? Honestly, I’m afraid that all they can do is small variability of pumping and small diversity, various "RPG elements" They will remain, in the form of pumping stats and skills, but in terms of passing the stealth will be removed. The plus of the fact that 3-4 years after the development of the development is released, the studio is not a big and not particularly experienced, something worthwhile and thoughtfully gameplay, which has diversity and multi-layered, especially when it is new when it is new game, not based on the engine and ascet of past games.
In general, for one name, I am directly ready to run and buy, but I will not do this because of the greed and disorder of the publisher in the form of paradoxes, which, I am completely sure, were looking for developers relying on that small budget that they have. I hope for the best, I will follow the news, but there is no faith in something worthwhile. The potential of the series is incredible, I will hope that I will live until someone with money and talent can reveal it.
PS: about stealth means the opportunity to pass the game almost completely in it and +- a worthy implementation of this mechanics. In 1 part one could connect invisibility and bypass everyone, moreover, it made sense – since the pumping was given for tasks, and not for killing enemies.

They removed the immersion, so the game will be a simplified dummy, sorry

Knowing the current immersive, then again they would make nonsense in the spirit of modern Immersive-Sims, like "Do not kill any of the enemies", "Do not drink blood" and t.D. In the game about the vampire.

I hope they are not realized as with cyberbag. There, although there is "variability", But she did not give anything. You go with battle, stealth or hack everyone in a row, except for gameplay itself, the plot did not change in any way! But it should! At least elements! And it turns out that with battle you won more and more Luta, and less will.As a result, the branches of different branches of passage are minimized. The point of downloading the stealth Persian, if you play it easily through total liquidation, and there is more loot?! Depreciated the class system at all. If there will be the same, then the game will die before the exit! In the first part, it was the variability in the passage that decided!

I’m waiting and I hope that it will be suitable. I really like World of Darkness.

Fuck, 4 years to do the game.

And all four years will come out of the sweet-headed Ostap and paint the beauty of the new-vasyuks created. Stay on the channel and don’t switch.

Since they were chosen among many applicants for extensive experience in the game industry and excellent plot projects in the past.

I am more worried about why they are?
The company has a completely average reputation, neither bad nor good. And when developing such a hit, they are a big responsibility. Literally big. I refused to pre -order the game. Twice. Because the past times, the paradox began not to inspire confidence. But they pass on to another team like The Chinise Room. I have 4 variants of the event.

1) They did not want to engage in the game anymore, for which they decided to transfer to someone a more left, but no less well-known developers. To move away from all. For the vampire part is not their horse.
2) Given that they transfer this company to the game, they put it in a disadvantage, hoping to destroy other competitors. And one of them, just this company.
3) This news is true.
4) This pursuit of modern inclusiveness begins to worry. Given how the beginning went, and the end of 2023, with most films, and games receive negative reviews. They are afraid of even more bad reputation. Therefore, they found those who approximately like them, and decided to convey to them, but to be safe.

I personally find this in a good idea, because my opinion is that such a company The Chinese Room does not have such a bad reputation as to talk a lot about them. But it’s not very good, given all their projects. This means that they understand their position, and this is their chance to earn both a reputation, and a lot of money. It doesn’t matter how much they have high ambitions, I’m rather afraid that if they do not show other excerpts of gameplay during the development before the game, then most likely the community will react a little cloudly to this. But gameplay with a recent trailer, while making a positive impression. So they understand that this is their chance to become famous, and has its worthy place in the gaming industry. The main and last question is what audience they expect to make a game? I am afraid of the company may have much less chance of winning the final product.

Escape from Tarkov developers showed a new Ground Zero card

Battlestate Games showed the screenshots of the new Ground Zero card for Escape from Tarkov. This is an empty metropolis with a large number of skyscrapers, laboratories and abandoned cars. The card will appear in the game in the near future.

They also showed the boss of the columna:

Recently, developers released Escape from Tarkov: Arena-spin-off of the original game, in which players participate in team battles on small cards.

Escape from Tarkov was released on July 28, 2017 on PC.

cool, I will wait, Tarkov’s streets are generally one of the coolest and most interesting locations

Waiting for a wipe tomorrow .

But the time of the raid does not allow to wander into its pleasure on locations

and cheaters with cybercotlets

In 2016, I played Alfa

Why is the columnar similar to the protagonist Trail out

or on the gyvoy call))

So it’s time to get the feather in the manure and roll a couple (dozens) lines are good, the reason is what uh-t. New Year’s discounts (called), but not anyway and as much as 25% in how! I hope (sincerely) that among the readers, which means there are also literate those who have acquired more than once or twice or who else (well, the product in the sense) in Steam, Epic Games Store, Gog, AliExpress, or where else in that very the Internet that we love so much. I hope (the same) does not need to explain that the price of the goods indicated when selling it (product, that is) is the price that you (you) ultimately pay for lentot goods. Let’s say that very God -dimensional BSG Alya Buyanov and Co., announced discounts and on her site set prices for the same Tarkov (Eskeip Frrom) at all positions with reduced prices, a lot – expensive. Here you are instead of 1800 rubles. minimum pack, in total ,, for 1350 rubles., and the maximum version again, in total ,, 4125 rubles. Instead of 5500 rubles. Everything seems to be clear and clear. But alas and ah, everything is not as it seems. After the dreary and confused (apparently nobody guessed) the registration procedures and a dozen confirmations and the consent that you (you) are Lokh, Tushkan and Hamster and that he (in the sense of you) is already 18 years old (otherwise they are faded and the money is to be returned to the ay –Ah –Ah. finally you go to the payment tab, and about the miracle wonderful and the deco! And what are you (you) see? And you see you (you) the final (well, or finished) price for a product with a discount of 25% 5315 rubles. I repeat, this is for the goods that cost 5500 rubles without a discount. and with a 25% discount 4124 rubles costs. And this is indicated on the website of these scammers. For what, when paying from the buyer, the crack is incomprehensible money, so that with a discount the price is almost a full cost without a discount. HOW IS THAT. Sorry, but in any centralized society this is called fraud and providing knowingly false information. Buyanov and to prison crying with combustible tears! The funnel has already left. I say goodbye to Sim (but not for a long time).

Let the normal servers buy normal and do not give access to the arena of the dosikhor

and you did not play their arena in classmates or VKontakte?

dudes, you on.Bali

Now the same Contact Wars from BSG has switched from social networks to my client https: // www.CONTRACTWARSGAM.Com/

Copyright © 2001-2024All rights are protected by the legislation of the English Federation. Using the site materials is possible only with a direct reference to the source.

Mortal Kombat 1 trailer hints that events occur in a relatively modern world

The Temporary Mortal Kombat line was redone thanks. Of course, perhaps he is not the best guy for this work, but at least this is not Raiden, who must have accumulated a considerable amount as a fee for consultation with older gods.

The Mortal Kombat 1 trailer hints that the main characters can go along the alternative routes, and not by those by which we knew them. Sab -Ziro and Scorpio may never start their enmity, Kitan and Milina can work together, and Johnny Cage can get Oscar – past actions determine the future. By the way, about the past and future: one keen fan noticed something interesting in the trailer.

Hanzo Hassashi and Bi -Khan – the first sub -ziro – began their enmity around the EDO period. This is not exactly, but so it is considered among fans. However, the younger versions that we see in the trailer may not be from the past. On the Sabredite Games, Captainkashup found tips to assume that these two are in a relatively modern time.

Several items were noticed in the background of scenes with the participation of two ninjas. The first is an electric lamp, the second is a standing fan, and the third is the most specific – the television satellite antenna in the frame when they both look at the eclipse. The trailer hinted that various elections would be made in the past, but now there are even more questions, given that these two are in relatively modern time.

Most were puzzled by this discovery, since it put a cross on their theories about the events of Mortal Kombat 1. However, some commentators jokingly suggested that the temporary line of Liu Kan is one of the technological miracles, even in the past.

"It would be better if he made 5G accessible in rural areas. How else should Kun Lao play shit on the network? And we all know that otherwise he will blame his connection in the losing". – suggested one of the comments.

"Maybe this. ancient. Sunny disk. To collect. Solar waves. Exactly. I can still explain it", – another commentator said, obviously grabbing a straw.

"Number 3 may be just a Kun Lao hat, which they used as Frisby and which is stuck on the roof. I just say", – it is said in a more viable version.

Most fans believed that the confrontation between them took place in the past, which would lead to the fact that they would become allies today. If this was not a mistake of those who worked on a trailer.

Xbox Series X sales on Amazon increased by 1000% thanks to Starfield

The development of Starfield took about eight years, but the game finally went to gold. Reviews and early access are no longer around the corner, and the expectation of users Xbox has reached its climax.

This expectation was reflected in the sales of Xbox Series X: thanks to Starfield, console sales increased by 100%.

In April 2023, Xbox Series X sales decreased by 30% compared to the previous year, which caused some fears. However, after Xbox showcase and Starfield Direct, fans have something to wait for, which led to an increase in interest in the console.

Currently, Amazon is 10 times more than the Xbox Series X console than usual. Such a sales growth is the result of the latest Microsoft marketing and advertising shares dedicated to the long -awaited release of role -playing game.

Microsoft has high hopes for Starfield, as the giant giant expects record income in the first quarter of the 24 financial year after its release. Judging by sales of Xbox Series X on Amazon, this is not so few.

Despite the fact that Starfield is the main factor in waiting, Microsoft also has a strong line of first -person games. The giant giant recently stated that Starfield is only the initial version of this line.

FORZA MOTORSPORT is already scheduled for 2023, and games such as Hellblade 2 will continue to provide high -quality single -user offers from the giant giant in 2024. Phil Spencer also suggested that Microsoft may need several demonstrations per year for this line.

The last week was very interesting for Starfield. Microsoft marketing is in full swing, and an early review claims that in the first 15 hours of the game, not a single mistake has been found that departs from the traditional release of Bethesda Game Studios.

Unlike other role -playing games Bethesda Game Studios, Starfield was subjected to incredible polishing before releasing. The game has already been updated before assembly v1.6.35.0, which further enhances the hope that the release will be polished as much as possible.

Starfield is released on September 6 for Xbox Series X/S and PC, and Premium Edition owners will be able to start playing on September 1. By the way, the game can be won on our website, and you can find out about how to get more bonuses here.

Take-Two was sued due to microtransactions in NBA 2K

For Take-Two Interactive, there is no surprise that she uses too much in her games "greedy" microtransactions, but this rarely leads to any real consequences, in addition to the angry gamers who continue to buy games of publishers every year.

But from time to time, someone has bored with what happened: a collective lawsuit was filed on Take-Two in connection with the microtranshes in the NBA 2K franchise and other popular sports games of the company. The essence of the claim is that Take-Two offers "virtual currency" To buy intra -game items to NBA 2K and does not allow you to transfer this currency to new parts of this game.

The lawsuit claims that such an approach by Take-Two looks "dishonest, illegal and greedy", Especially in combination with the statement that after the release of the new parts of the game, she almost immediately turns off the servers of her old sports games. As soon as the servers of the game are disconnected, the remains of the virtual currency are already unavailable.

Take-Two is accused of unscrupulous business practice and violation of California civil law on theft, in particular, the following says:

"Having removed the VC (virtual currency) of the plaintiff and members of the group, the defendants took away and stole their personal property or fraudulently assigned property that was entrusted to the defendant".

The representative of the Take-Two publishing house refused to comment on these charges. The lawyers of the publisher did not give an answer in court.

Microtransactions in games are a profitable business for publishers and one of the main areas of Take-Two, in which part of the wage of the general director depends on how often buyers acquire microtransactions. The so -called so -called disputes cause a lot of disputes "Boxes with Luta", associated with random rewards that cause close attention from regulatory organs in different countries of the world.

Last year, in the state of Illinois, Take-Two was filed a lawsuit about "Lutboxes" In NBA 2K, another minor and his guardian. However, in October 2022. The judge decided that this issue should be resolved in an arbitration basis without making a decision to the public.

The first ratings of Star Wars Jedi: Survivor – journalists are very satisfied

The first Star Wars Jedi: Survivor reviews appeared, in which the adventure action from the Respawn Entertainment studio received many high assessments. At the time of writing, the game has 86 points out of 100 on Opencritic, and Metacritic 85 points.

In general, most journalists, and bloggers, are satisfied – this is a great sequel to a good game. But in the PC version, problems with optimization and performance are noticeable, some of which do not even solve a change in the level of graphics. And in the preview of the version there was no DLSS, but only FSR.

Here is an excerpt from the review of PC Gamer:

The performance in the most open parts of Kobokh is also quite bad. On RTX 2080 Super, i9-9900ks 4.00ghz and 32gb ram I was lucky to squeeze 35 FPS on average in a half -open world. The isolated levels took place flawlessly at a speed of 80-90 frames per second, so that with the drawing of large spaces, Respawn is clearly something wrong. I tried another car (RTX 3060, Ryzen 7 5700G, 16 GB of RAM) and ran into the same problems.

You can find quotes from other reviews under the spoiler

Star Wars Jedi: Survivor is what makes it so funny – but the lack of a true focus restrains it.

If Respawn makes the third game like Star Wars Jedi: Survivor and Fallen Order, it will complete the best trilogy "Star Wars" Over the past 30 years.

Star Wars Jedi: Survivor is a great continuation and exciting story "Star Wars", But perhaps you should wait for better performance.

Respawn Entertainment developer clearly used a balanced and thoughtful approach to the analysis of what happened and what is not in the last game Star Wars, and Jedi: Survivor feels a worthy attempt to evolution. She conveys magic "Star Wars" As good as none of the modern games, and in itself is a star adventure.

Star Wars Jedi: Survivor is a noticeable improvement compared to the first game, despite some disadvantages that I experienced with the 2019 game. The journey of Cal Kestis through the galaxy is fraught with dangers, and it is pleasant to communicate with the support characters both during the completion of tasks and during the study of Kobokh. Despite the fact that battles and movement are still quintessence "Star Wars", It seems that the game has not yet revealed its potential. The good news is that if you are a fan "Star Wars", You will spend the time in this galaxy a great time.

Respawn’s approach was active and positive, which made it possible to create a story "Star Wars", Which, even taking into account the undoubted disagreements from the wide fan base, will delight both new players and those who are already emotionally attached to the distant, far from the Galaxy.

Respawn Entertainment confirms that it is the best developer "Star Wars". Creating a large galaxy for research with an epic plot, which borrows and explores the past history "Star Wars". Jedi Survivor improves its predecessor and surpasses it in all respects.

Starfield fans believe that the study of the game will be better than in Skyrim

The release date of Starfield is not far off, and fans continue to dream and theorize about the study that the game will offer when starting. Since Skyrim is among the best Bethesda games, fans already hope that Starfield research will make another game look small compared to it.

There will be no controversial statement that since the initial release of Skyrim in 2011, the industry as a whole has been able to invest more and more experience in games. In some cases, this can simply lead to wide open spaces that have no real attractiveness, but for Starfield fans they already hope that the game will firmly consolidate the next evolution in the study of open worlds.

On Starfield Reddit, one of the players noted that although he likes research at Skyrim, after many years of the game he learned that some attractions are only a few minutes walk, although they seem to be in the wilderness. User I_AM_NOT_A_GOOD_idea mentioned that Skyrim uses many “tricky tricks” to make the player think that it has large areas than there are actually. These tricks include a short distance in the fog, low mountains covered with clouds, and winding paths that lengthen your journey.

However, players say that none of this should be necessary for Starfield.

“When you land on your ship and pass in a straight line in the forest by five miles, you will really find yourself five miles in the wild, and there will be no riften in just a five -minute walk”.

The players were very excited by a sense of isolation that the big worlds allow, and “Knowing that you may encounter a new place, or a new enemy type, or random enemies, will only strengthen this feeling“.

Other players also noted their intention not to rush to Starfield, and not to burst headlong through the main story. Another player also said: “I can’t wait for this game to absorb my whole life“.

Gamers urge developers to stop the depressing tendency to announce new games a few years before their release

It is always a little annoying when the new game is announced, and the date of its release is set two or three years after it was originally announced. Recently, the situation has become aggravated, and a vivid example of this is the long -awaited Elder Scrolls VI, the short teaser of which appeared back in 2018, and since then nothing.

Of course, it is interesting to see what new games will appear on the horizon, especially if this is a new part of your favorite series, but when the excitement subsides, all that remains for you is extremely long waiting and rare news about the development of the game.

However, there will be enough gamers, and now they urge developers to stop announcing games a few years before their release.

The call to action sounded in the topic on Reddit, which gained more than 2k votes and read: "Can gaming companies please stop producing trailers/teasers that come out a few years before the release?"

I do not understand this. Everyone encourages everyone that the long -awaited continuation or remake will soon come out, but then 5 or even 10 years left before the exit. Fallout 4 had an ideal time frame between the announcement and release. I understand that after all AAA disasters over the past few years, companies want to make sure that there is additional polishing and not to release the game too early. But please stop announcing games that will make me think about life insurance even before they come out.

Although new releases, obviously, take a lot of time to plan, develop and fix errors, indeed, the waiting time becomes just ridiculous. Another striking example is Grand Theft Auto VI, which is reported that has been in development for some time, but still has not even received a trailer. In fact, some gamers are sincerely afraid that they will die before the game is released.

Several commentators agreed with this message, many of which are not so much worried about the time that is required to develop games, but about the void that remains between the announcement and release.

I am not against a short announcement, so that people know that the game is in development, even if it is at an early stage". Or, as another user said to attract investors, developers, etc.D. However, some of them go too far. The announcement of Elder Scrolls 6 took place more than 5 years ago. It’s just funny lol.

As others said, it is not only a hype around the players. My problem with the game industry is that they announce the game, and then go on full radio monitoring for years. During this time, everyone sets their own expectations, and only very close to the release, they really show what the game is, which leads to great disappointment.

Beyond Good and Evil 2 has already passed 15 years since the first trailer, and there are no signs that the game will appear in the near future, if it appears at all. The one who was born when the trailer was shown, most likely will become an adult even before the game is released (if it comes out).

No matter how offensive, this is a trend that is unlikely to change in the game industry. As noted by many of the commentators, announcing trailers are also aimed at attracting investors and new developers, and not just a marketing tool for consumers.

The new Farming Simulator 22 trailer shows a new green card

The second large extension for Farming Simulator 22 allows virtual farmers to develop an agricultural empire on green – a completely new map of Central Europe. On the eve of the Premium Expansion and Premium Edition, the publisher and developer Giants Software, planned for November 14, has released a new card.

Zelenka expresses the color of Germany’s neighbors, drawing inspiration from countries such as Poland and Czech Republic. Zelenka offers not only a picturesque landscape around a remote and bizarre village, but also fertile ground for growing new vegetable crops. Premium expression, including carrots, Pasternak and red beets, increases the total number of arable crops in Farming Simulator 22 to twenty. Together with the expansion, new machines and tools, such as specialized combines for processing additions, will also become available.

First of all, the well -known producer of the piano is in green along with other traditional enterprises. Farmers can gain significant benefits from supporting the production of classic key tools using this new production chain: thanks to the supply of wooden boards, each built piano becomes a source of income for a farmer devoted to their work. It specializes in vegetables: a potato production plant produces crispy potato chips, canned food factory – canned food, and the favorite plant of soups “ZUP, ZUP, ZUP” specializes in liquid foods. All of them reward the entertained farmers with an increase in income for delivering products. When the crop is harvested, the factories are equipped and built by the piano, players can also look for new collecting items in green and its environs.

Farming Simulator 22 access PC, Mac, PlayStation 5, Xbox Series X | S, PlayStation 4 and Xbox One. Premium Edition (and a separate addition to Premium Expansion) will be released on November 14 for the same formats and include two extensions and seven packages in addition to the full version.

Koei Tecmo showed the new Jrpg Fate/Samurai remnant gameplay

At the Fate/Grand Order Fest festival in Japan, Koei Tecmo has held a panel dedicated to the upcoming Jrpg Fate/Samurai Remnant.

We start with an extensive gameplay segment presented by the producer of the game. It can be found in a direct broadcast below at around 31:36.

We see how to eat in various "Yathai" (typical Japanese kiosks) and stroke the homeless cats, which, incidentally, treat your character. Of course, the lion’s share of the gameplay is fighting. During the battles, we can dynamically switch between the hero of Miyamoto Iori and Saber.

Following the gameplay, it was told about the new type of servants – "wandering", which can appear both as allies and as enemies. Having made friends with them, they will be able to accompany Miyamoto Iori in battle instead of Saber. I wonder what we learn about the first two. One of them is well known – Ku Chulein, and the second is a completely new, Tamamo Aria voiced by Chiy Saito (usually voices Tamamo -I -MaE). She is one of the nine Tamamo, and this is the first time we see her after a few weeks ago was announced her appearance.

You can also see Ku Chulein in action (of course, it is still voiced by his traditional actor Nobutosi Cannes) in a direct broadcast at the mark of 42:14.

Fate/Samurai Remnant will be released on September 28, 2023 for PS5, PS4, PC and Nintendo Switch in Japan, and the Western release will take place every other day – September 29 for the same platforms. Preliminary orders are already available.

If you are not familiar with the Fate series, then its debut in Japan took place in 2004 in the form of Fate/Stay Night -oriented novels oriented on adult visual novels. Like many other popular Japanese franchises, debuting in the form of Eroge, later she abandoned her "adult" character (while retaining the level of the fan service) and turned into a large -scale multimedia project, including anime, manga and much more, and the culmination was the superpopular mobile game Fate/Grand Order, which was dedicated to today’s event.