The authors of the multiplayer role -playing game RF Online Next showed several new trailers

At the G-Star 2023 exhibition, Netmarble once again demonstrated RF Online Next-a science fiction MMO developed for PC and mobile devices on the Unreal Engine 5 engine. South Korean developer acquired the rights to the RF Online franchise in September 2020. The original game, as some of you remember, was released in 2004 by CCR, but in North America and Europe it appeared only two years later.

RF Online Next, like that game, unfolds on a distant planet Novus, where advanced technologies exist along with magic.

Fights in RF Online Next are based on scientific and fantastic motives and are unique combat experience compared to other fantasy games. Fighters can choose one of the six unique biocostyums to enjoy high -octane, based on battles’ skills. Players can also freely switch between biocosts, depending on the situation in battle. The game also has the opportunity to call giant robots to help in battles or manage them.

In addition, RF Online Next has a free flight system, including altitude change, acceleration, dynamic landing and freezing. This allows players to move quickly and explore the world, and can also be used as a strategic element to improve the overall impression from RF.

Many large -scale bosses will appear in the world of RF Online Next. For a joint confrontation with them, players will be able to use their skills in piloting biocostyum, call giant robots and attract other players. The game will also contain the elements of Realm VS Realm, characteristic of the previous part of the RF franchise, which will allow players to enter large -scale battles for key resources.

RF Online Next is scheduled for the next year, but it is still unclear whether it will be globally or only in South Korea.

The hacker, standing behind the Grand Theft Auto 6 leak, is sentenced to life imprisonment in a psychiatric hospital

The teenage hacker, which was behind the large-scale leakage of the gta 6 gameplay, today appeared before the trial for a sentence. 18-year-old Arion Kurtaj was found the guilty jury of Great Britain in August, but the sentence was postponed to this day.

According to Joe Tidi from BBC, Kurtja came to the video from the youth prison Feltham. He "sat alone in the black T -shirt Airmax and listened" Court of court.

According to Joe Tidi from BBC, the teenager was sentenced to "unlimited hospitalization". This means that Arion Kurtaj will be in a guarded hospital for life, "if doctors do not consider that he no longer pose a danger".

The reason why the judge sentenced such a punishment is that Kurtaj "still pursues a great danger to society due to its skills and motivation". According to reports, he told psychiatrists that he was not going to stop.

In addition, it was said that the teenager repeatedly showed violence while in custody in the police. According to BBC, he caused injuries and damaged the property.

During today’s meeting, another circumstance found out. The court found out that Kurtaj "continued to express his intention to return to cybercrime as soon as possible. It is very motivated".

His accomplice on the hacker attack was "sentenced to 18 months of rehabilitation of youth, including intensive supervision and a ban on the use of VPN", reports BBC.

This verdict was sentenced more than a year after Kurtaj entered the internal communication system of the Slack company Rockstar Games and published 90 videos with a gameplay from GTA VI.

According to BBC, Rockstar explained to the court that hacking cost them 5 million dollars for restoration and "Thousands of hours of working time of employees".

Together with the 17-year-old accomplice, they successfully hacked Nvidia, Uber, BT and Revolut for several years. Despite the fact that at that time they were under the key, they continued to sow chaos.

The maximum complexity of Baldur’s Gate 3 “will create the feeling that you are opposing the master of dungeons”

Larian revealed details about the highest complexity Baldur’s Gate 3 – "Tactician". In addition to repeating the features of the mode from Divinity: Original Sin 2, such as an increase in the statue of enemies and more aggressive AI, the tactician will also include individual additions to many contractions in order to persuade the scales in favor of your enemies.

We have two layers: the basic layer that all the characters of the game will receive are the basics, for example, an increase in CP or facilitating the hit by you. Then there is a local layer. We analyzed all the battles in our game and added small pieces of spices to make the battle even hotter and complex.

To demonstrate the leading "Panel from Hell" went through the same fight once on "Balanced" (read: normal) complexity and once on "Tactics". On "Balanced" The duet of monks was able to defeat a group of goblins scattered around the city. The player’s characters received one knockout, but otherwise they coped with the battle quite easily.

In mode "Tactician" The same goblins launched fire arrows, and the main entrance to the city was dotted with barrels with butter and explosives – one monk was killed, and the other was on the life support apparatus for one course. Changes in AI in mode "Tactician" They will also call a lot of walls and whipping on the keyboard:

Cruel AI, we want to create the feeling that you are going against DM, which is trying to bring you to the limit.

Enemies can prefer flimsy casters and ignore your tanks, or avoid your traps instead of rushing through them – Larian talked in detail about how some enemies will aggressively attack your casters when they try to support multi -turn spells "concentration".

You will start playing tactics because "You can handle it", and then start crying. You will say that our game is bad – this is not our fault! It is you!

Difficulties: Light – Fucking Slave, Medium – Colledge Boy, Complex – Boy Next Door, Maximum – Dungeon Master, Out -based – Boss of this Gym.

And the last is Black Overlord.

I reached the Internet level when reading the headline already know what meme will be in the trend.

PPC, news about the 3rd Balder 5 pieces on the main one))))

Not only does the bear fuck, but Dungeon Master will also make fisting

Sounds like a game of the year.

Crap. But you can somehow with aggressive and smart AI, but without additional hp and tohit for him? No? OK.

If only there is a tuned complexity

What is the game where with the level of complexity and the AI ​​is multiplying.

Stealth games like Dishonored, on light enemies blind like kittens, on maximum see a black hero in a black room.

This is not the AI ​​smarter, but they are increasing the range of views and time "Alarm operation".
AI in Dishonored is stupid as a cork.

Bliss. I will suffer.

And other games should learn from Larian to make difficulty levels.

You already played the new Baldur to conclude this?

There are few demonstrations? Basically, in games now, the level of complexity is only distinguished by stats of opponents. Here they have already shown an intake where, when the level of complexity changes, not only enemies (stats) change, but also their objects, but also the environment.
In my opinion, this is really better than a banal increase in damage and survival in enemies.

I didn’t look, just show it one, but play another

I don’t know how in DOS2, but in DOS: ee tactics mode also changes the card and enemies. It is strange to be skeptical about the fact that they made it again.

Duck described in the article is not difficult to do in the code. But there will be units to play like that. Thanks to Larian for the game, I, playing on weekends, will go through her year, probably. It’s worth it .

I think the balance in the game can simply be broken, this is a game and this is AI.
I remember in Orijinal Sin 2 in different places the enemies did not stupidly reacted to attacks if you beat with the maximum allowable distance. This is tactics, find a weak place of AI

And you can create conditions for yourself, ultimately it is your story, what is the point of using vulnerability (for example, standing out the door and beat one at a time), if ultimately it does not give anything significant, and the taste of victory is not so sweet

Of course, I did not play Beto for 300 hours, but I know that not all conflicts in the game are resolved by a front -line battle. Moreover, there are skills to avoid this battle. Yes, at least start a fight on your conditions.
In general terms, the very concept of tactics in games can be called vulnerability. Sooner or later you will begin to act in such a way that the enemy will not be able to resist.
Succumb to the enemy, go to the front -line battle on the terms of the enemy – that’s what is boring. But here of course to someone like.

I did not talk about the front -line battle, rather active, when you are adequate to the enemy forces without limiting his original forces "technical" by the way, nothing prevents you from using the environment, luring monsters/animals to barrels, then to run away from the explosion, hide in the shade, make the primary series of attacks from secrecy (if the code of morality allows), etc.D.
In short – when you are forced to act wisely, not "easily" This reserves a trace, this complements the story (+if it suits the character of the character, whether you are a paladin who first beats with a word, and if you need a blade, or a serial killer who beats in the back, well, you understand). I’m talking about those very "conditions". Well, as an example, I do not stagnate too much on the spot (filling everyone in a cave of bugs, or wild animals in the forest), if there are important goals that you are screaming about. Yes, the same "bugs" in BG3, if you understand what I mean), they force to properly set priorities. Accordingly, the level is not so high. potentially weapons, so that the enemy is not so helpless. Here you have an example from there – you can pre -kill the maximum possible where there is a choice of directions (to whom to contact for help), but you can initially make a way thinking about how it will be better (direct intrigue). And you can spare someone/solve without bloodshed, although in BG3 it is normal, there you often get even more experience for such actions than just beating.
Or, for example, Elden Ring can be passed by a callingman, just standing to the side, but you can generally accept, adapt to blows, and sometimes beat directly between the attacks of the enemy, also evading, notice the subtleties, make the battle rich. But you can still take it, make a chip with teleportation in the texture, run away into the distance – the location will begin to disappear and the boss will die from the fall) The main thing is why all this? (if it is for yourself, and not for jokes on YouTube, or "Speedrun. ")

If they generally thoroughly postponed the 5th editorial office and multi -class to t.h. – then you can break on the Isi

Pieces of spices. News, seriously?

Only masochists will play at a high level of complexity! Well, really it will already be some kind of jerk!

Or hardcore fans

Comparable to mathematics. It is one thing to solve linear equations, and another to figate irrational inequalities with modules. More interesting than the 2nd than to transfer x in one direction, and everything else to the other. You cuddle mechanics, knowledge, use the experience gained..

It is very interesting to play tactics so that they are also trying to diversify it again

You Think You are the Dungeon Master But Your Fucking Slave

Danced the master? They will find out who is the main boss of the rocking?

T.e. The situation with the paladin and the newspaper will be possible?)))

"Maximum Difficulty Baldur’s Gate 3 "will create the feeling that you Anti -resistance to the master of dungeons"

"Cruel AI, We We want to create a feeling, that you are going against DM"

And it’s wonderful, well, I’ll definitely see if the AI ​​will be so good or is it again empty words.

The only one The path to become smarter – play with a stronger enemy"

© 1899. – Emanuel Lasker.

PG at least don’t open. The last 3 days half of the news about BG3, as if the apocalypse had come and all the other games have died out.

Well, compared with her, it is.

"As if you are playing against Dungenmaster"

Here’s how to lie so brazenly? If a master with a fucker and fantasy, then the masterful lawlessness turns into a sado-Mazo trip under mushrooms during the tsunami on the back of a giant lamantine.

This is your trip. What are you carrying?

And I liked the comparison, I immediately presented it in my head and you know, I would definitely ride on the back of Lamantine under high. And if he had been alive, maybe he repeated.

You apparently never played a hill with fucking ***** m master. Like all other minus.

This will be a typical increase in damage from mobs, their chance of hitting and Crete.

The emphasis of the attack on the weakest fighters in the player’s party is since 2000 regular behavior in games. In general, the chatter is one.

If the enemy prescribes behavior without errors, then the player will never win.

Hot, they call this increase in complexity, and in fact just fight. Instead of 4 blows, you need to make 7, instead of 5 blows on you, they will need to do 3. Very cool

When this news flow about this ?

The release soon, at least two months will speak more

Why should he stop? This is literally the most anticipated RPG of this year. Therefore, be patient, or don’t open the news.

The number of Battlefield v players in Steam has increased significantly

According to data received from Steamdb, in the last few days the number of players in Battlefield V has increased by 215%, and at the moment 62,711 people play the game at 77,840 over the past 24 hours. The maximum indicator that was reached two years ago is 89,814 people.

The main reason for such an influx of players is the action in the Steam service, in which Battlefield V Definitive Edition can be purchased with a 92%discount. At the same time, Battlefield 2042 also managed to form a stable daily player base within 30-40 thousand. A person who clearly shows that Battlefield is still a huge community.

In any case, if you want to play the network modes of Battlefield v, now is the time to download the game and enjoy it with friends, as the servers are already filled!

Battlefield V came out in 2018 and is available on PC, PS4, PS5, Xbox One and Xbox Series S | X.

Well, yes, but the USSR was never added to the game. There would still be added players.

What n. th difference, is the USSR or not. Played in 5 batter just fine

For me, a game about the Second World War without the USSR, this is not a game about the Second World War, and therefore does not deserve attention, it is like making a game about a war in Vietnam without Vietnam. It’s my opinion.

No need to fill real events to the video game. I, too, was indignant at first due to the lack of the USSR, but then somehow it took care. The game is very suitable.

And now you understand now some kind of random Chinese man considers the same
World War II without Homintan, this is not a game about the Second World War

In these two countries, most people were killed most of all, this does not make them key events in the Second World War

The war for the desert is much greater than significance (not only the points of view from allies but for everyone) if the Germans with the Italians took possession of the internal Antlantic Ocean and Africa, then the war would be won by Africa to Asia (to Japan) would have already stormed Central Asia with India by capturing Anyway to appear
Oil in 1943 was already in exhaustion, the Middle East and the oil would have given a strategic victory and Asia (China and India) would cease to receive landlise through the dominins of the Middle East (British and French colonies) would lose imperial Japan

And the meat grinder in the Eastern Front is simply a meat grinder and the generals themselves admitted to this, the soldiers die for ideology on both sides, the benefits of central UK zero, nor industry (evacuated to the Urals) nor strategic resources

The publisher of Star Wars: Knights of the Old Republic refuses to comment on rumors about the abolition of the project

With Star Wars Kotor remake, things are not the best. Until now, we have seen only a short teaser trailer that does not really talk about the game. Then the project was selected from the previous developer, Aspyr, as reported, due to fears about the slow development of the game. Now that it has passed another year without any updates about Kotor Remake – apart from the announcing trailer, remote Sony – many are afraid that the game was completely postponed.

What is even worse, Embracer Group and Saber do not comment on fears about the abolition of the game. For some reason, the studio did not even confirm the public that the game was not canceled, which was another strange turn in the difficult history of remake development.

Journalist Mike Strau from Insider Gaming confirmed that both companies refused to comment on fears about the abolition of Kotor, continuing their silence policy regarding the project.

This is not the first time that companies refuse to comment on this issue. Even in May, when there was information that the remake may not be released at all, Embracer CEO LARS WINGEFORS has evaded the answer to the investor’s question about the current status of Kotor remake. This only exacerbated fears that the game would never see the light, as well as recent events associated with the removal of the trailer on the PlayStation YouTube channel.

It is curious that Sony deigned comments about this, saying that the deletion of a trailer does not necessarily mean that the game is postponed. Instead, the company said that removal is associated with the use of music in the trailer, which was expired. This, of course, is quite strange, given that many trailers use licensed music. But at least Sony is ready to answer the question about the remake, while Embracer and Saber are silent.

Unfortunately, given the latest actions Embracer, the abolition of the game is unlikely to be a surprise. Over the past few weeks, Embracer has conducted mass dismissals in many studios, including Gearbox and Crystal Dynamics. Then she generally closed the Volition company, unceremoniously completing her 30-year work in the industry. Given all this, Embacer is clearly in the process of reducing expenses, and the rejection of a single -user game, which has no exit window, unfortunately, will be a very attractive step for large Bosses Embracer.

In any case, even if the game is not canceled, we do not know when Kotor remake appears. We know that it will become an exclusive for the PS5 console, but otherwise it is still shrouded in mystery.

Baldur’s Gate 3 players ask Larian Studios to make changes to a mining

Some Baldur’s Gate 3 players ask Larian Studios to make changes to the mining tower, claiming that Paladin Dron is the most low -supported satellite in the game for no good reasons. Mintara was a popular romantic option in Baldur’s Gate 3 even at the time of early access to the game, but its involvement has always been a very expensive task.

The fastest way to add a mining to a group is to help the goblins destroy an emerald grove in the first act. This option is considered comically evil, so many players eventually lose the only drow companion game. When you completely ignore the quest, it can be recruited in the second act, but at the same time it receives less XP and almost the same disadvantages as when raid on a refugee camp, first of all, the player will have to skim, Luta and merchants. The looting of the grove is also associated with the loss of three other companions, and ignoring the quest line will lead to the loss of Halsin.

Dissatisfied with such a state of affairs, part of the fandom began to demand "Justice for Mintara". A recent message to Reddit with a request to make changes to the character in less than a day gained 6k "Likes", and also caused many additional requests for Larian to make a paladin more light for recruitment. Some players believe that it does not make sense to tie a mining to an evil game, since she herself is not a frankly immoral character, while others say that the punishment for refusing to kill her and other inhabitants of the goblin camp in Baldur’s Gate 3 is simply too large to endure it.

In the first patch, a number of corrections were made to the triggers of dialogs and scenes of the mining of the Mintara, but without changing the main mechanics of its recruitment. The possibility that Larian will really make it accessible for hiring and at the same time save the emerald grove, it seems a few dubious. Although such a step, of course, could be taken taking into account the features of history, since its moral commitment really has its own nuances, a reward for being evil is already quite small.

In addition, playing in the role of a frankly immoral adventurer, players are forced to miss tens of hours of content. Permission to hire to immature characters to hire, thus, will exacerbate the imbalance between good and evil passages, which is unlikely to force Larian to take such a step in the future.

“If the game was on a PC, it would be alive”: CCP admits that it was DUST 514 by the exclusive PS3 was a mistake

At Eve Fanfest, PC Gamer had the opportunity to talk with the Eve Online Director Snorri Arnason, who talked about how the game developed in recent years and where it moves. But if we talk about major announcements, then the main event of the fanfest for many EVE fans was not the main game itself, but the CCP return to the FPS with EVE Vanguard – a PVPVE -player, which is associated with Eve Online itself and is the successor to the unsuccessful DUST 514 of 2013.

Arnason himself loves Dust 514: Despite the fact that he already worked in CCP, it was this game that became his road in Eve.

I started working in CCP in 2007, ”says Arnason,“ because it was the first and only game company in Iceland. I was a great lover of games, primarily FPS, as well as Ultima Online and later Warcraft. Therefore, I started working [in ccp], because it just sounded cool. I could do literally anything, for example, by banking or fishing, because I was an engineer and a scientist in essence.

He worked on Eve Online for many years and got into "Deep rabbit hole" her understanding, without playing himself, but he fell in love with the early development of Dust 514.

I played Dust, in fact, as an alpha tester when we created it in 2011, ”recalls Arnason. And this game. I love this game. With her, in fact, my whole passion began. I myself spent an endless amount of money and time on it. In the end, I moved to Shanghai [Dust 514, was developed by CCP Shanghai]. And then I returned [to Iceland] five years ago.

Arnason told why he likes this game so much. According to him, the main thing for him is the idea of ​​constant presence in the game, with the consequences and effects of what is happening.

I don’t want to be gamified, says Arnason. Therefore, when the game invites me to reboot or move on to the second number [continued], I don’t like this idea. I just want to be in the game. So I really liked it, as well as fractions and themes, and all this was mundane, realistic, with a good background, good enemies and everything else. And it seemed to me that this game could develop endlessly, so I fell in love with it so hard.

But Dust had problems, and not the last of them was an unusual CCP solution to make it an exclusive for the PlayStation 3 (Sony acted as a co -player of the game and, undoubtedly, provided a financial incentive for this). It always seemed very strange, because of all the games on PC – Eve Online, of course, it is one of the most unusual. It is impossible to imagine that it can exist on any other platform, and at the same time this interconnected experience never appeared on the PC. In an interview with Arnason, to the question of how he relates to this exclusivity and the decision to close the game in 2016, he answered the following.

I took part in making this decision, says Arnason. It was difficult, but necessary, because we simply could not continue to work on this platform. Then I personally went through all the attempts to develop it: moving from PS3 to PC, update, I went through all these internal phases, we had Legion [A successor announced on Eve Fanfest 2014], various internal code names, etc.D. It was difficult, but at that time I really thought that we would do it, and it seemed to me that if we return to this, we could realize this and return the game to the PC, where it was her place. Looking at Warframe, which at that time was very popular. And I always wanted her to work, and I think that if we were on PC all this time, the game would be literally alive. She would only develop and remain part of Eve.

Now what could be at least, it really exists. In December, limited testing EVE Vanguard will be held as part of FIRST Strike, and this is exactly a PC game that should eventually develop the same way as Warframe. This will be the second FPS from CCP, and it seems that the idea of ​​a shooter associated with Eve Online and affecting the game in some significant way is a dream that CCP is not going to refuse.

I would say that this is almost like a fifth attempt, ”Arnason laughs. "You just don’t know about everyone else yet! So I participated in all of them, conducted all the experiments with shooters, prototypes, and each time we studied something along the way, and, perhaps, not always something good. It’s just that there is a lot of things in the development process, whether it is fast or interesting things, or attempts to catch the spirit of time.

I think we stopped doing this and, creating Vanguard, said: "It’s good what game we want to make, which fully fits into this universe?". And I think that an important step in this was the approach to this game not as a separate game, but as part of EVE, it simplified, allowed us to use the same definitions. Now I would say that we have fewer problems with the tug of rope between the studios. This is a game, this is in Eve, you, in fact, just play another version of the game as part of this game. This means that we do not need to come up with roles for players, we use what we are already doing, namely: strong organizations, creation, destruction, and rely on this.

This immediately means that Vanguard should have an element of the production industry, since otherwise it will not be the EVE game, but just a shooter in the skin of Eve. We need to deeply penetrate the DNA and make sure that we will create a sandbox in which it will be good to play: I am primarily a player in the shooters, so I have a quasiyetalon to whom I also attribute this game, it should be good enough. I think that [CCP London] managed to make a game that is not just beautiful, but when you play it, you feel that it is real because we do that other people or games do not specially. Because we seem to! And perhaps this reduces our audience or something like that. But we are just sure that we must be real".

Postal developer “do not against” video game piracy

Postal creator Running with Scissors states that it "Not against the pirates", Explaining that many fans of a series of games "Started" from the acquisition of such shooters as Postal 4, using piracy. However, the developer says that if they are pizy the game, they should think about inviting the developers an alternative "financial support".

The creators of the Postal series, which began with the isometric shooter of the same name in 1997, Running with Scissors has since developed only two continuations in the form of Postal 2 and Postal 4. Postal 3, published in 2011, was created in collaboration with TRASHMASTERS, but since then RWS has unofficially disowned it.

Known for its violence, vulgarity and intentional bad taste, Postal remains one of the most unique series of shooters on PC. Now Running with Scissors states that it "Not against the pirates".

We are not against pirates. Many people who support us these days began with the piracy of our games before buying them legally. But keep in mind that indie developers like us will be able to do new and cool things only with financial support. You can pirate, but consider the possibility of support.

When one of the fans said that he once had a pirated postal 2 for a long time, but then bought all the parts, including Postal 3, Running with Scissors answered quite funny:

Well, pirates does not bring significant harm if the game is good for it, for example, a witcher 3, no one was denwial, but still all bought

Well, if I had to buy a peck-pek even more

only when the witcher 3 passed completely 100%, after which I bought Goti in both Goga and in Steam

I personally, after a couple of hours of playing a pirate, bought a witcher’s license, so to speak. True, after the release of Cybersranka, I regretted that my support went to this misunderstanding

I am Domal I am the only person who bought the 3rd Witcher both in Goga and in Steam and on the switch)

Nobody loves coercion, and it may well turn out that the game will be broken by sales)

Piracy is necessary to some extent, since not all sites are ready to return the money for the game that you did not like, it turns out money, demos is generally rare. And so, downloaded, played and already decide whether to buy the game to support the developers, or is it not worth it.

On "piracy", As a basis, a bad share of Gamestroy lives, as in other arts in general, processing popular topics in its womb and creating their content based on them.

Piracy is afraid only GOɞ. Any sane gamer will buy a license if the game is signs.

Well, how do you get a pirate at first if the game suits you, then you buy. I bought many games when I played a pirate. I have licensed metro 2033 and 2034 and even the outcome. I liked the game so much that I gladly bought all three games. And I bought 4 and bought 2.

Who is fine with finances – he will buy.Who does not really have work with work and finances.From companies will not lose if someone plays that he would not buy it like that.A person will play and will be grateful to the company, he will follow their brainchilds and further proctates.will participate in creating interest in the product, free advertising is not bad.

Now such games are coming out that the cat is in a bag, and for a dozen sloppy super trips of games, you can collect a BU Game PC.

Some people themselves recommended to pirate their games or laid them on the trackers themselves. Creators Darkwood or Loop Hero, for example.

Most of the current pirates will not buy the game even if there is no pirate on it. A small part will buy after a pirate.
Another small part will buy a game if there is no pirate.

In this case, the pirate acts as advertising/demo. Increases recognition because there are more players -> More discussions -> there is a more chance that the game will be bought if it is good and less, if bad.

So sho piracy is generally good for good games and bad for bad games. The well -fed games usually come out sideways, since part of the budget for advertising goes into milk, since the ads of the pirate essentially occurs. And the people in general, it seems, has a tendency to support small studios, not giants. This is due to logic "They are already rich" or with the fact that the studio began to rivet the passing guano – I will not dare to say here.

This is yes))) – You essentially said:

Pirate game is a demo)

And how is he damn right.

Nowadays "piracy" Regarding, for example, download music from a site is piracy, and download a photo of a famous picture instead of buying it-not piracy; download the game through the torrent – piracy, and see its passage on YouTube or Twich – not piracy.

I even stopped pirate somehow. Pirarus only old games that are inaccessible to purchase in Steam or in the English Federation-Region. The rest, I buy everything in Steam at my main RF RF account at discounts.

well, on the one hand, it can be good, on the other, not very

The unequivocal plus of piracy is that it allows you to save games removed from stores.

Not to honestly say that there was not enough money for denuvo.

And yes, the games were pirated and I will pirate without any permission.

There, denuvo in itself will be more expensive than their project

!!Respect and respect))))))

In 2003, Postal2 graphics were good for its time. but in 3 and 4 parts of the graphics terrible for its time, although no worse than in 2 parts. Such a game is simply necessary cool graphics, and the possibility of creating a character would not hurt.

The best option: I felt the game on the torrent, I liked it, I bought.

Just most prefer freebies.

Yes, as others, in principle, no one asks Lol

As for the piracy, then as for me, it can be harmful at the start of sales of the game, since everyone runs to torrents to try + those who do not have Shekels in their pockets – they run there first. And then if the game is good, then it will pay off with more than.
Well. Or you need to do free demo versions to everyone, as it was in PS2 seem to be, where you could try 1 from the levels of the game for free

In those days it was a fairly common phenomenon.

What is funny, often on the pirate discs, especially in collections, instead of full -fledged games, there were precisely probes.

Yes. Exactly (especially about pirate discs and samples). There was also a plus that if the game was covered, then the entire circulation went to the pipe, which forced the developers more "lick" their projects

I would, the game itself as postal ~ would not recommend anyone, such as the series I put it for me at all "Diarrhea" – full.

I remember and played and passed when there was nothing to do, it was fun, but after so many years you realize that it was generally "Call", at all" "Diarrhea " Full! – How to play at all? I don’t understand!

The graphon sucks and even to this day I remember the phrase when you play the character in this game and pour in the bushes or say in flowers, your character voices English dubbing, English voice actor:

Now the flowers will grow! – And this is after you "Hang" In flowers, the voice acting script worked immediately.

I would not do this garbage with piracy, too much pain.

Yes, there were moments of memories of weighty spectacles when:

Instead of a muffler you.

You use the cat’s ass and the cat itself as a muffler) – yes it was really cruel and really very very fun))) to horror) and perfectly from my memories).

And you remember how the cat yells when a series of bullets, cartridges and gunshot shots through her ass through her ass in her anal opening, so many cartridges, a series of gunshot shots at once in her anal opening) and she is so brutal from pains with pain,.

Basically in the graphon, I would not have advised this game to anyone because of this, not so much the schedule is rejected with its not justice in comparison with other games that playing it is not hunting because of the graphone.

Very few advanced ideas.

Because of what few would have advised this game.

Yes, I used to recommend this game to all my friends, but right now I understand that this is Call, this is a parash that I do not want to remember and download and probably would have removed it from the assembly of all torrent piracy – that is, sites that use this version.

And the disk would be locked from all in the safe, in high, strict in the storage of all in secret.

If players like to poke around in the Go8n, then let them download this assembly to their health and spoil their psyche with this stupid and unnecessary American game.

Personally, from my experience, I remember how the guests of my new one was not up to a friend (Dima sharks), and I remember how he played this game, and he used the cat a muzzle and used a muffler and shot a bullet through her by a pole/. Pu.

And then at that moment Grandfather Dima comes in and a beloved, in a quiet voice asks his grandson to go for bread, to which the grandson replied:

I went to Jo/. Pu grandfather.

Honestly, my grandfather was sorry than this game itself, remembering this, I myself would go for bread than playing it in this, but for some reason on the first day I did not make this, probably shy and on the first day, visiting me in inconvenience.

Like not a fact, all the same, the game spoils the psyche in children who are years old.

Judge for yourself whether to play you in this th 8th or not.

The author of the context, he himself:

that many fans of the game series "Started" from the acquisition of such shooters as Postal 4, using piracy.

Created "Kala 4" criticize "Kal 3". Epic.

Well, I bought 4, as soon as he appeared in Steam, plus there he costed 400 rubles like a penny.

The 3rd feces made Akela, not the incision of the present.

Maybe you are one of those many who collect everything in Steam, including feces, if it is free or almost free.

Buy feces for 400 rubles. This is strong.

Exit year: 2011.

Platforms: Windows, Xbox 360, PlayStation 3, Linux

Mode: Single -user game

Developers: Akella, Running with Scissors, Inc.

In an interview given about a month after the release of the game, Vince Deszi, the head of Running with Scissors, admitted that “the reaction of the fans was ambiguous” on Postal III, and also stated that most complaints regarded that “too many errors in the game “. Dezi admitted that it was hard for him to hear from “ardent fans of their complaints”, but, nevertheless, emphasized that the developers “made updates to correct many problems”, and also stated that people who bought the game at that time would receive “Much better impressions”. He also noted that although Running with Scissors “created a very large complex game with a wide variety”, their developer team and the publisher “were under great pressure and decided to release another game, something that they can provide”. Nevertheless, he noted that “I am glad that the publisher tried very hard to make the necessary improvements” after the initial reception of the game. He also noted that they intend to “make sure that gamers will receive from Postal III the best they deserve”.

On August 25, 2012, the developer and owner of the Postal franchise company Running with Scissors removed Postal III from its store, saying that it was done “in the interests of the Postal community”, and called for gamers to purchase their previous games instead, saying that they were “much more Quality product for much less money “. This happened after it became known that Running with Scissors relations with Akella spoiled and that they no longer have any real attitude to the future development of Postal III.

Bablishka did not have enough that the mission with pigeons shown in what deplorable state there are RWS and took Akellu

yes, but in my opinion I took 3rd for the collection)

And so to put the money where I am so buying up, but also on the PS, boxing and Syche

There is no need to pirate postal – it is garbage, which generally had to be prohibited.

Well, ok, they licked the ass of the pirates, but what’s the use of the game, they still have a threshold

They did not lick the pirates since their founding Running with Scissors have always been in the undergrand and said what she wanted

This is not an underground – this is the social bottom of the game construction, the riveting of the trash

They did not lick the pirates since their founding Running with Scissors have always been in the undergrand and said what she wanted

"Nephakakws"? Sounds like a wild fanboy, especially in 2023.

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For Star Wars Jedi: Survivor, a new patch was released with the correction of failures

The long-awaited Star Wars Jedi: Survivor, like many other modern gaming new items, disappointing due to unsatisfactory technical condition. The project from the Respawn Entertainment studio suffers from the problems of optimization, stuttering and bugs, but the good developers work promptly on patch. Today the second update has already been released for the game, which brings with it a correction of critical failures and other errors.

The second update for Star Wars Jedi: Survivor is already available to the console players. The developers promise to release a patch for the PC version of the action as soon as possible this week. Nevertheless, now from the Respawn message you can find out what errors are eliminated by updating on all platforms.

Notes to the patch:

  • (Only for PC) Updated behavior of occlusion for tracing rays, which reduces downtime time.
  • (Only for PC) Updated streaming budgets that will help reduce hitch when bypassing.
  • (Only for PC) Improved the productivity of some visual effects.Soon on the console
  • (Only for PC) Updated data processing when switching rays trace, which increases productivity without ray trace.
  • (Only for PS5) Fixed a discrepancy between HDR values, due to which HDR settings were displayed incorrectly for PS5 users.
  • Fixed various errors of the conservation state.
  • Fixed the problem with streaming, due to which some streaming scenarios ended with a black screen.
  • Fixed a mistake due to which one of the ventilation holes was not activated properly in stone spiers.
  • Correction of sound for the moment of narration, when the music behaved incorrectly.
  • Fixed a bug due to which the marking of light swords were displayed incorrectly in some scenarios.
  • Fixed a script in which the player could block progress in Lucrehulk.
  • Fixed the elevator so that the player does not fall into it and does not fall into a state of blocking progress.
  • Fixed a bug due to which Revis became invincible.
  • Fixed a serious problem with animation, which violated the sequence of narrative at the end of the game.
  • Fixed a clash error, because of which players could get stuck in a meditation room.
  • A note has been added that explains that some BD-1 abilities are not available during the battle.
  • Improved text scrolling.
  • Small corrections of text translation.
  • Various corrections of failures.

In addition, the developers of Star Wars Jedi: Survivor reported that they continue to work on the next patch. Together with the elimination of other important errors for the game, updates are expected to improve overall performance on different PCs and when using rays tracing.

Details of the Gameplay Star Wars Outlaws: a system of reputation, space battles and much more

The announcement of Star Wars Outlaws on Xbox Games Showcase previously found many by surprise this week, and shortly after this Ubisoft and Massive Entertainment also demonstrated a long passage of the gameplay for the upcoming adventure game with the open world. Now the publisher has released another video that adds developers to recent gameplay, providing additional context and information.

Firstly, new details were disclosed about some key characters that will accompany the main character Kay Vessa on her journey. There is, of course, her faithful fluffy companion NIX, which, according to the developers, is Merkaal. A new type of creature created for the game, NIX – this is “Rare and exotic»A creature whose native planet is”a mystery“.

As we saw in the demo version of the gameplay, NIX will also help Kay during the game in several ways, for example, distract guards, attack on command, help with puzzles, get weapons (like Chorizo ​​in Far Cry 6), help to open secrets and much more.

Another companion Kay, who was noticeable in a recent show, was a droid named ND-5. This is a droid-community BX, built by the separatists at one time, and thanks to his experience in participating in the wars of clones, he is very hardened in battles. Now he works as a security official of the criminal world and begins to work with Kay on a great risky work, which they consider the possibility of a lifetime.

Of course, players will also visit many planets and locations in Star Wars Outlaws. The dusty rock on which the recent demonstration took place is Toshara, the moon described as “Hivery of criminal activity“, Which Massive Entertainment conceived and created in close cooperation with Lucasfilm, including everything, from its vegetation and wild nature to its unique culture and gameplay activities.

On each planet, players will also find many cities and settlements that will serve as centers of activity, such as the hope of Jounts on Toshara or the capital of the moon of Mirogan, which is teeming with criminals and corruption. Massive says that every planet in the game will have “A special profile“, Which means that each of them will not only look unique, but also have its own history, unique wildlife and ecosystem and much more.

It is assumed that a similar level of diversity will be found in space and Massive said that each individual orbital region will also have its own identity. When you are in space, in addition to participating in small air battles (as shown in the recent gaming process), players will also be able to participate in large -scale battles with larger ships, and the research will also be encouraged, with many surprises allegedly hidden in space. It was also confirmed that the transition from the planet to the cosmos (and vice versa) will be completely seamless.

The mechanics of choice and consequences will also play a large role and will be directly related to the reputation system in which your reputation in various syndicates and fractions will change depending on who you decide to join in your work, as well as other important elections that you Do. “The most profitable opportunities»The game will become available to Kay if its reputation with certain fractions is quite good, while, on the other hand, those with whom you have no good relations will block you in some missions.

In addition to everything, as hinted at the demonstration of gameplay, the Star Wars Outlaws will also have a search system.

As for the mechanics of progress, the developers say that both Kay and its blaster (along with other abilities and tools) will develop and improve along the game, although there are few specific details. In particular, the blaster can be equipped with new modules and updates that you can find what the developers say, as the developers say, “radically»Different options for how to cope with situations. Meanwhile, although it is obvious that it is best used in battle, it is described as “central and universal instrument“, Which can be used not only for a direct attack of enemies.