Developers Vampire: The Masquarade – Bloodlines 2 revealed the details of the restart of the game

Paradox Interactive has recently been presented again by Vampire Vampire Action: The Masquarade – Bloodlines 2 with a first -person view. Since its first announcement in 2020, the development of the game was actually restarted from scratch by the new team, which inevitably reflected in the final embodiment of the project. The authors of the rested Bloodlines 2 from The Chinese Room gave a small interview for the publication The Gamer, revealing interesting backstage details.

In a conversation with journalists, the design director of The Chinese Room Alex Dischantor confirmed that the version of the game announced in 2020 did not exist. The original team of developers could not realize their own ideas and did not have a clear idea of ​​the final quality of the project, so Paradox Interactive transmitted the development of another team.

The Chinese Room studio has received a Vampire: The Masquarade – Bloodlines 2 development contract in 2020, but the direct work on the game itself began only in January 2021. The developers from the new team are grateful to the Paradox leadership for the trust, since they were selected among many applicants for extensive experience in the game industry and excellent plot projects in the past.

As discounted, his team abandoned the idea of ​​creating an immersive simulator, as the original Vampire: The Masquarade Bloodlines. Instead, the developers want to bring the sequel closer to the classic RPG with deep mechanics and different options for events that will depend on the player’s decision. According to the developer, Vampire: The Masquarade – Bloodlines 2 will be a lot of action, but gameplayers will allow players to be played in completely different styles.

Vampire release: The Masquarade – Bloodlines 2 from The Chinese Room should take place in 2024 for PC, PS5 and Xbox Series X | S.

What extensive experience in the industry? They visited the paradoxes of noodles on their ears or something? Since 2018, the studio from scratch is re -recovered. Then she released a failed little game. Fucked experience. Cult game in reliable hands.

"They were selected among many applicants for extensive experience in the game industry" – Apparently, other numerous applicants had less experience: from 3 months to six months.

It is likely that the studio contains eminent incides. Well, the fact that the game is cult, it does not mean that the setting and franchise itself are popular, there weren’t any darkness in essence to the paradoxes of the active development of the world, no matter how the Olds spat from the fifth edition, but it restarted the half -dead universe, plus the games began to be released, mostly low -budget, because the costs are at least, and the profit will be brought. The same thing with Bloodlines 2, the game is not aaa, it is stupid to expect eminent developments, given that the paradoxes and so much spent on the game, at first on the last developments, which were rumored to not on the development, and not their own projects, for which they received Pinok from the publisher and bad reputation

Since that time, the studio was almost completely rebuilt

Paradoxes initially had to find a normal studio or not to do anything then at all. This approach is extremely rarely successful. They had eminent ranges at the beginning. Both Avelon and the Mitsoda and the composer of the first part, but they dispersed everyone, geniuses. And now the game is generally made in general. You can not do it this way. In the cinema, look what it turns out with this approach. The rings of the authorities did not help all the grandmas of the world because they did not find out who. They just spit on both the universe and on Tolkien and on the logic. And who were showraners who were? Some two types that did not do anything before. Here we can do the same. And how do they do something suitable if 20-30 people work in the studio? I will be very glad to be mistaken because the first part I love very much. It was necessary to first give them the first part to make and look at the results plus the studio to experience a little.

It is a pity that they refused the immersion.

There will be a corridor feces with pumping along the course

20 years from the first game will be. But still waiting and hope.

I hope for a good game

It is better not to lay special hopes so as not to be disappointed. No matter how much I would like, but there is little chance of a good product. I generally thought that the development was closed.

Hope dies last)

But hope is the first step towards disappointment!

You have to be an optimist !

It is sad to hear about the fact that they decided to move away from immersion, in favor of some classic RPG elements. Now I will explain how I see it:
"Immersive simulator" It sounds extremely ridiculous, in fact in our first part it was the following – the ability to go through the game in different ways (stealth or battle), also checking the character of the character by the type of hacking, khaking or belief. I don’t remember exactly if it was possible to move objects in the game. Well, yes, the game was very atmospheric.
So what from this "Immersive simulator"? I adore the first part, for the first time it passed 4 years ago and immediately fell in love, having gulked 2.5 times, which is rare for me, and a couple of years ago I fully passed and 3 times. From "immersion" There is an opportunity to go through the game in Stlas, but does this cannot be part of the RPG system about which the developers are talking about? Honestly, I’m afraid that all they can do is small variability of pumping and small diversity, various "RPG elements" They will remain, in the form of pumping stats and skills, but in terms of passing the stealth will be removed. The plus of the fact that 3-4 years after the development of the development is released, the studio is not a big and not particularly experienced, something worthwhile and thoughtfully gameplay, which has diversity and multi-layered, especially when it is new when it is new game, not based on the engine and ascet of past games.
In general, for one name, I am directly ready to run and buy, but I will not do this because of the greed and disorder of the publisher in the form of paradoxes, which, I am completely sure, were looking for developers relying on that small budget that they have. I hope for the best, I will follow the news, but there is no faith in something worthwhile. The potential of the series is incredible, I will hope that I will live until someone with money and talent can reveal it.
PS: about stealth means the opportunity to pass the game almost completely in it and +- a worthy implementation of this mechanics. In 1 part one could connect invisibility and bypass everyone, moreover, it made sense – since the pumping was given for tasks, and not for killing enemies.

They removed the immersion, so the game will be a simplified dummy, sorry

Knowing the current immersive, then again they would make nonsense in the spirit of modern Immersive-Sims, like "Do not kill any of the enemies", "Do not drink blood" and t.D. In the game about the vampire.

I hope they are not realized as with cyberbag. There, although there is "variability", But she did not give anything. You go with battle, stealth or hack everyone in a row, except for gameplay itself, the plot did not change in any way! But it should! At least elements! And it turns out that with battle you won more and more Luta, and less will.As a result, the branches of different branches of passage are minimized. The point of downloading the stealth Persian, if you play it easily through total liquidation, and there is more loot?! Depreciated the class system at all. If there will be the same, then the game will die before the exit! In the first part, it was the variability in the passage that decided!

I’m waiting and I hope that it will be suitable. I really like World of Darkness.

Fuck, 4 years to do the game.

And all four years will come out of the sweet-headed Ostap and paint the beauty of the new-vasyuks created. Stay on the channel and don’t switch.

Since they were chosen among many applicants for extensive experience in the game industry and excellent plot projects in the past.

I am more worried about why they are?
The company has a completely average reputation, neither bad nor good. And when developing such a hit, they are a big responsibility. Literally big. I refused to pre -order the game. Twice. Because the past times, the paradox began not to inspire confidence. But they pass on to another team like The Chinise Room. I have 4 variants of the event.

1) They did not want to engage in the game anymore, for which they decided to transfer to someone a more left, but no less well-known developers. To move away from all. For the vampire part is not their horse.
2) Given that they transfer this company to the game, they put it in a disadvantage, hoping to destroy other competitors. And one of them, just this company.
3) This news is true.
4) This pursuit of modern inclusiveness begins to worry. Given how the beginning went, and the end of 2023, with most films, and games receive negative reviews. They are afraid of even more bad reputation. Therefore, they found those who approximately like them, and decided to convey to them, but to be safe.

I personally find this in a good idea, because my opinion is that such a company The Chinese Room does not have such a bad reputation as to talk a lot about them. But it’s not very good, given all their projects. This means that they understand their position, and this is their chance to earn both a reputation, and a lot of money. It doesn’t matter how much they have high ambitions, I’m rather afraid that if they do not show other excerpts of gameplay during the development before the game, then most likely the community will react a little cloudly to this. But gameplay with a recent trailer, while making a positive impression. So they understand that this is their chance to become famous, and has its worthy place in the gaming industry. The main and last question is what audience they expect to make a game? I am afraid of the company may have much less chance of winning the final product.