The maximum complexity of Baldur’s Gate 3 “will create the feeling that you are opposing the master of dungeons”

Larian revealed details about the highest complexity Baldur’s Gate 3 – "Tactician". In addition to repeating the features of the mode from Divinity: Original Sin 2, such as an increase in the statue of enemies and more aggressive AI, the tactician will also include individual additions to many contractions in order to persuade the scales in favor of your enemies.

We have two layers: the basic layer that all the characters of the game will receive are the basics, for example, an increase in CP or facilitating the hit by you. Then there is a local layer. We analyzed all the battles in our game and added small pieces of spices to make the battle even hotter and complex.

To demonstrate the leading "Panel from Hell" went through the same fight once on "Balanced" (read: normal) complexity and once on "Tactics". On "Balanced" The duet of monks was able to defeat a group of goblins scattered around the city. The player’s characters received one knockout, but otherwise they coped with the battle quite easily.

In mode "Tactician" The same goblins launched fire arrows, and the main entrance to the city was dotted with barrels with butter and explosives – one monk was killed, and the other was on the life support apparatus for one course. Changes in AI in mode "Tactician" They will also call a lot of walls and whipping on the keyboard:

Cruel AI, we want to create the feeling that you are going against DM, which is trying to bring you to the limit.

Enemies can prefer flimsy casters and ignore your tanks, or avoid your traps instead of rushing through them – Larian talked in detail about how some enemies will aggressively attack your casters when they try to support multi -turn spells "concentration".

You will start playing tactics because "You can handle it", and then start crying. You will say that our game is bad – this is not our fault! It is you!

Difficulties: Light – Fucking Slave, Medium – Colledge Boy, Complex – Boy Next Door, Maximum – Dungeon Master, Out -based – Boss of this Gym.

And the last is Black Overlord.

I reached the Internet level when reading the headline already know what meme will be in the trend.

PPC, news about the 3rd Balder 5 pieces on the main one))))

Not only does the bear fuck, but Dungeon Master will also make fisting

Sounds like a game of the year.

Crap. But you can somehow with aggressive and smart AI, but without additional hp and tohit for him? No? OK.

If only there is a tuned complexity

What is the game where with the level of complexity and the AI ​​is multiplying.

Stealth games like Dishonored, on light enemies blind like kittens, on maximum see a black hero in a black room.

This is not the AI ​​smarter, but they are increasing the range of views and time "Alarm operation".
AI in Dishonored is stupid as a cork.

Bliss. I will suffer.

And other games should learn from Larian to make difficulty levels.

You already played the new Baldur to conclude this?

There are few demonstrations? Basically, in games now, the level of complexity is only distinguished by stats of opponents. Here they have already shown an intake where, when the level of complexity changes, not only enemies (stats) change, but also their objects, but also the environment.
In my opinion, this is really better than a banal increase in damage and survival in enemies.

I didn’t look, just show it one, but play another

I don’t know how in DOS2, but in DOS: ee tactics mode also changes the card and enemies. It is strange to be skeptical about the fact that they made it again.

Duck described in the article is not difficult to do in the code. But there will be units to play like that. Thanks to Larian for the game, I, playing on weekends, will go through her year, probably. It’s worth it .

I think the balance in the game can simply be broken, this is a game and this is AI.
I remember in Orijinal Sin 2 in different places the enemies did not stupidly reacted to attacks if you beat with the maximum allowable distance. This is tactics, find a weak place of AI

And you can create conditions for yourself, ultimately it is your story, what is the point of using vulnerability (for example, standing out the door and beat one at a time), if ultimately it does not give anything significant, and the taste of victory is not so sweet

Of course, I did not play Beto for 300 hours, but I know that not all conflicts in the game are resolved by a front -line battle. Moreover, there are skills to avoid this battle. Yes, at least start a fight on your conditions.
In general terms, the very concept of tactics in games can be called vulnerability. Sooner or later you will begin to act in such a way that the enemy will not be able to resist.
Succumb to the enemy, go to the front -line battle on the terms of the enemy – that’s what is boring. But here of course to someone like.

I did not talk about the front -line battle, rather active, when you are adequate to the enemy forces without limiting his original forces "technical" by the way, nothing prevents you from using the environment, luring monsters/animals to barrels, then to run away from the explosion, hide in the shade, make the primary series of attacks from secrecy (if the code of morality allows), etc.D.
In short – when you are forced to act wisely, not "easily" This reserves a trace, this complements the story (+if it suits the character of the character, whether you are a paladin who first beats with a word, and if you need a blade, or a serial killer who beats in the back, well, you understand). I’m talking about those very "conditions". Well, as an example, I do not stagnate too much on the spot (filling everyone in a cave of bugs, or wild animals in the forest), if there are important goals that you are screaming about. Yes, the same "bugs" in BG3, if you understand what I mean), they force to properly set priorities. Accordingly, the level is not so high. potentially weapons, so that the enemy is not so helpless. Here you have an example from there – you can pre -kill the maximum possible where there is a choice of directions (to whom to contact for help), but you can initially make a way thinking about how it will be better (direct intrigue). And you can spare someone/solve without bloodshed, although in BG3 it is normal, there you often get even more experience for such actions than just beating.
Or, for example, Elden Ring can be passed by a callingman, just standing to the side, but you can generally accept, adapt to blows, and sometimes beat directly between the attacks of the enemy, also evading, notice the subtleties, make the battle rich. But you can still take it, make a chip with teleportation in the texture, run away into the distance – the location will begin to disappear and the boss will die from the fall) The main thing is why all this? (if it is for yourself, and not for jokes on YouTube, or "Speedrun. ")

If they generally thoroughly postponed the 5th editorial office and multi -class to t.h. – then you can break on the Isi

Pieces of spices. News, seriously?

Only masochists will play at a high level of complexity! Well, really it will already be some kind of jerk!

Or hardcore fans

Comparable to mathematics. It is one thing to solve linear equations, and another to figate irrational inequalities with modules. More interesting than the 2nd than to transfer x in one direction, and everything else to the other. You cuddle mechanics, knowledge, use the experience gained..

It is very interesting to play tactics so that they are also trying to diversify it again

You Think You are the Dungeon Master But Your Fucking Slave

Danced the master? They will find out who is the main boss of the rocking?

T.e. The situation with the paladin and the newspaper will be possible?)))

"Maximum Difficulty Baldur’s Gate 3 "will create the feeling that you Anti -resistance to the master of dungeons"

"Cruel AI, We We want to create a feeling, that you are going against DM"

And it’s wonderful, well, I’ll definitely see if the AI ​​will be so good or is it again empty words.

The only one The path to become smarter – play with a stronger enemy"

© 1899. – Emanuel Lasker.

PG at least don’t open. The last 3 days half of the news about BG3, as if the apocalypse had come and all the other games have died out.

Well, compared with her, it is.

"As if you are playing against Dungenmaster"

Here’s how to lie so brazenly? If a master with a fucker and fantasy, then the masterful lawlessness turns into a sado-Mazo trip under mushrooms during the tsunami on the back of a giant lamantine.

This is your trip. What are you carrying?

And I liked the comparison, I immediately presented it in my head and you know, I would definitely ride on the back of Lamantine under high. And if he had been alive, maybe he repeated.

You apparently never played a hill with fucking ***** m master. Like all other minus.

This will be a typical increase in damage from mobs, their chance of hitting and Crete.

The emphasis of the attack on the weakest fighters in the player’s party is since 2000 regular behavior in games. In general, the chatter is one.

If the enemy prescribes behavior without errors, then the player will never win.

Hot, they call this increase in complexity, and in fact just fight. Instead of 4 blows, you need to make 7, instead of 5 blows on you, they will need to do 3. Very cool

When this news flow about this ?

The release soon, at least two months will speak more

Why should he stop? This is literally the most anticipated RPG of this year. Therefore, be patient, or don’t open the news.