In the new Diary of Vampire: The Masquarade – Bloodlines 2, the missions were told about missions

Chinese Room developers studio shares fresh backward details of the expected sequel Vampire: The Masquarade – Bloodlines. The authors of the game have already published the sixth designer diary, which is dedicated to one of the main components of the first -person action – missions. The developers are divided by the details of creating a script for tasks and reveal the features of a unique system that allowed them to realize different consequences depending on the solution of the player.

As noted by the technical director of Vampire: The Masquarade – Bloodlines 2 Nick Slaven, in the game, KAT scenes, mission and even character dialogs play an important role in the game. The developers have determined for themselves a key element of history – the scenarios of missions that the game engine can interpret as a sequence of various events.

To get unique opportunities for passing and different events after the player’s solutions, the developers used a unique script system "Ink", which was developed by Inkle studio. This approach allowed the creators to do without writing their technology, saving them time and providing a ready -made flexible system. Visualization of the text in ‘Ink’ allows the team to create nonlinear scenes and provide a variety of elections for the player.

The authors of Vampire: The Masquarade – Bloodlines 2 call on to follow the news. At the end of the month, they promise to share the expanded gameplay of the game and reveal more game features.

Vampire Exit: The Masquarade – Bloodlines 2 is scheduled for autumn for PC and consoles.

Behind a circle of hot tea, dreary cool autumn evening, under rain drops we will play this game😉 ☕

If we live, a lot of things can happen in a year)

No, I’m not waiting. I do not believe that the tea room can do better than the three gams did it. There were fathers of the genre in the three, people of limitless talent . 3 their games are the RPG base, their names are already history, they are like legends . Therefore, teapots have a very difficult task: they need to make the game at least as cult as a forline, so that it would not be worse. Attention: make a cult game ! For 99% of studios, this is just an overwhelming burden. Of course I wish them good luck, but there is no particular faith in them . But I give them tribute for courage, not everyone would decide to compete with the legend)

The first part was of course good, but somehow, taking into account the problems with the development, vague doubts torment me.

Plot, presentation and a broken atmosphere, good, good. Gameplain, of course, was generally raw, unbalanced and bugs in her mom do not grieve.

The current studio engaged in the development has nothing to do with the creators of the original, in addition, the list of their releases leaves much. I’m really looking forward to the game, but I don’t have illusions

"The current studio engaged in the development has nothing to do with the creators of the original, in addition, the list of their releases leaves much. I’m really looking forward to the game, but I don’t have illusions" – It is well said, but let’s hope that this is the case when the studio finally gives out something good-everyone once has the first time)

The first part is not just good, it has a cult status is an RPG tower .

they simply do not have the moral right to torture such a franchise! Although, perhaps, they spat on morality)))))

I would not want the VTMB2 fact to turn into a walking simulator with quests generated neural networks. Such a nonsense, to be honest.

Some stories, shows, vidos, and where is the game Zin?

wrote – at the end of the month heimpley.

And that everything, the view from a third party will not be?

No, it’s a pity. Play for the vampire and not see yourself in a new stylish cloak jumping in fangs in the throat of a person. Sadness, longing.

You underestimate the power of models.

Well, Cyberpank did not manage it like that.

The decision to make the development of the first person, and not from the third (in this case) speaks not of any type of solutions "immersion", but stupidly – from 3 faces it is more difficult to make (animations, model, etc.D.). And if they don’t even pull it, then hope is fading away with me every day.

From the first person is somehow more atmospheric, IMHO

The same level in an abandoned mansion in the first part, where the object is levitated, I almost crap from fear, honestly. I do not think that with a third -person view, such an effect

There is a horror for the atmosphere. Therefore, they are from 1 person. And here is RPG all the same. What is the meaning of shmot (except bonuses) if you do not see it?

One of the reasons why BL2 will not be like BL1 (not only NN of the inconsistency that decided to jump above their heads, but do not know that they have a very low ceiling) is the editorial office on which the plot is based and a temporary segment. Unlike the first part, where there was Rotsk music in almost every club (in a demonstration from the previous studio, some pop-up is playing in the club "Atrium", I doubt that the new studio hired a musician for remakes), dumb posts at stops, many clans, each was distinguished by the style of gamepa, and Malkavian finally other dialogs and reaction from NPS to such a special GG, script and voice acting, which could turn even the worst dialogs into candy in candy , a dark Gothic atmosphere like VTM was not personally met.
BL2, as both studios said, will be more than noir than Gothic, as in the first part.
And if you move on to the editorial office, then those who read the RULBUKS and ENT, then they should know that Kamarila introduced the ban on the use of the Internet, after the second Inquisition fled the existence of Shreknet (Yyhyyhyyi Shreyyyy). Kamarilla is weakened, as the elders go to the call to fight, like the Sabbath, as a result, the elders do not fall under the control, but a smaller relative. The top of the pidemides of tremors was cleaned up, as a result, the pyramid transformed, like, into individual houses of tremors, each of which pursue their interests (here is too lazy to might atfo). Inquisition, Inquisition, Technology, Inquisition.
In a game mechanic, instead of a blood supply, as in the first forline goes "hunger". Who fumbles, can recall or even play in Swansong, although the walkers walks, where you need to read a lot, are not hooked, although the game was passed on Full. This is what I recall right away, from the fly.
UPD. Another entertaining thing, but most likely not implemented in the game. The fifth edition mentions the key moment of mechanics, that the power of blood grows naturally over time. It is logical, the elders are stronger than his descendants, especially if the descendant is weak -blooded. However, in a torpor over every 50 years, the blood force is reduced, but it can be restored/strengthened for experience or de -batlerization. The developers mentioned that by the ENT we play for the GG, which woke up from the trader and was weakened, as well as his personality (Johnny) in the head. As a result, at least one katsen with a beautiful aunt with beads, I am looking for a prince (corporate) of the city to find out what to do. Most likely they realize it either in any way or very scarce, but it sounds quite interesting.

If briefly: then yes, it will not become a cult. But I’m waiting, I love this universe, who would know that starting books to read by setting could be such an interesting activity

The sound of Rick will be left at least?

Yes, it will be difficult to surpass the classics and is almost impossible. Original first game – game ahead of his time. But still, he will see as they say .

The game uses Ureal Engine 4. The engine is of course a familiar and the code of the game should not be very difficult. But to add a third -person view for GG, you will need new animations. You can of course try to use animations for NPS, but how much troubles are.

They are no longer used. A couple of months ago, to NG, it seems at the beginning of the end of December those.The director talked about the experience of transferring the game on UE5 and that this experience was rather risky. They did this, consider, less than a year before the release.

E, how they swung. Well then, it is unlikely that we will see mods soon. At least the difference between 5 and 4.9 is small, but it is still. I wonder what they wanted to add, can scaling. Then it becomes interesting, we must look at the project.

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