Splash Damage offers to return the money for the Battalion 1944 on Kickstarter after the “non -fulfillment of promises”
Bulkhead and the Maternal company Splash Damage announced that all participants in the Battalion 1944 program on Kickstarter are entitled to return funds "Without unnecessary questions", Regardless of the platform, the level of pledge or time spent in the game. General Director of Bulkhead Joe Brammer said the following:
When we launched Kickstarter Battalion 1944, we set ourselves the goal "Restore the essence of classic multi -user shooters". This phrase connected us with our backers, who financially supported our idea to recreate everything that was good in that era of shooters.
Ultimately, we could not fully implement all our plans, and first of all – the release of the console version. Without initial support Kickstarter, Bulkhead game would not exist today. We want to thank our supporters because they believed in the project as strongly and passionately as us, but since we could not achieve all the goals set, we decided to completely return the money to all our initial supporters to Kickstarter.
Bulkhead collected 317 thousand on Kickstarter. pounds sterling to create a multi -user game on Unreal Engine 4 and originally planned to release it on Xbox One and PS4 after a full release on a PC in May 2019. However, this never happened.
Splash Damage, which acquired the Bulkhead English studio at the end of 2022, told the players who supported the Battalion 1944 to Kickstarter, emails with detailed information on how to demand a refund.
"Of course, there were times when we did not fulfill our promises and failed our community", – Said SPLASH Damage Director Richard Jolly. "Now, together with Bulkhead, we strive not only to learn from this experience, but also to demonstrate them in practice, and we believe that this best reflects the support and devotion that the Battalion community has provided to us".
Bulkhead, which is a co -developer of Transformers: Reactivate together with Splash Damage, also presented updated information about its own original IS.
"Work with Splash Damage, the creators of Enemy Territory, is just a dream embodiment", – Brammer said. "They openly shared with us many of their achievements and understood some difficulties that we encountered. They are also a studio oriented to the community, and can offer us a lot of experience in the development process of Wardogs. I believe that with their support it will be our best game".